Getting Started
This section provides a basic overview of Arbor 3 and how to operate it.
About “Arbor 3: FSM & BT Graph Editor”
- I want to make games using finite state machines and behavior trees!
- However, I want to code my behavior that depends on game logic!
- A graph editing window of a finite state machine and a behavior tree that can be used at such time,
It is a simple graph editor asset that allows you to write scripts according to the behavior you want to create.
For more information, see About “Arbor 3: FSM & BT Graph Editor”
Get started with Arbor
Once you have purchased Arbor, you can import it into Unity and use it.
For more information, see Preparation for using Arbor
To the next step
- ArborEditor window
I explains the ArborEditor window. - StateMachine
I explain StateMachine. - BehaviourTree
I explain BehaviourTree added from Arbor 3. - ParameterContainer
I explain ParameterContainer. - Data flow
I will explain passing data by data slot.
Tutorial
There is also a tutorial that you can practice basic usage of Arbor.