How to use State Machine
Here, we will explain in detail how to use the state machine.
- Adding ArborFSM component
Describes how to add ArborFSM components to GameObject. - Open ArborFSM Graph
Describes how to open the ArborFSM graph in the Arbor Editor window for editing. - State
Describes how to edit the states of the ArborFSM graph. - Reroute Node
Describes how to edit the reroute node in the ArborFSM graph.