Arbor
Class Name | Description |
---|---|
AnimationTriggerEventReceiver | A component for notifying another method of an event called from AnimationEvent |
ArborFSM | Core part of StateMachine. Is used by attaching to GameObject. |
BehaviourTree | Core part of BehaviourTree. Is used by attaching to GameObject. |
GlobalParameterContainer | Class dealing with the accessible ParameterContainer even across the scene. |
ParameterContainer | ParameterContainer。 Is used by attaching to GameObject. |
Navigation
Class Name | Description |
---|---|
AgentController | AI for the movement component that wraps theNavMeshAgent. Used mainly through built-in Behavior's Agent. |
MovingEntityCharacterController | MovingEntity moved by CharacterController |
MovingEntityNavMeshAgent | MovingEntity moved by NavMeshAgent |
MovingEntityRigidbody | MovingEntity moved by Rigidbody |
MovingEntityTransform | MovingEntity moved by Transform |
OffMeshLinkSettings | Set the method for the AgentController to traverseOffMeshLink(orNavMeshLink). |
Waypoint | Components for setting routes |