InstantiateGameObject

Instantiate a GameObject.

InstantiateGameObject

Properties

Property Name Description
Prefab The original GameObject to instantiate.
Parent Transform that specified in the parent.
Posture Type Posture type
Transform
Specified by Transform.
Directly
Specify the value directly
Init Transform Transform that you specify for the initial time. Used when Posture Type is Transform
Init Position The position specified at the beginning. Used when Posture Type is Directly.
Init Rotation The rotation specified at the initial stage. Used when Posture Type is Directly.
Init Space The space specified at the beginning. Used when Posture Type is Directly.
Use Pool Flag to instantiate using ObjectPool.
Life Time Flags ObjectPool lifetime flag
Scene Unloaded
The scene where the object was placed until just before being pooled remains in the pool until it is unloaded.
Time Elapsed
It remains in the pool until the specified time has passed since it was pooled.
Life Duration ObjectPool lifetime
Parameter Parameter to store the instantiated GameObject
Output A slot that outputs an instantiated GameObject.