Component Reference
Here is a reference built-in Component of Arbor.
Arbor
Class Name | Description |
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AnimationTriggerEventReceiver | A component for notifying another method of an event called from AnimationEvent |
ArborFSM | Core part of StateMachine. Is used by attaching to GameObject. |
BehaviourTree | Core part of BehaviourTree. Is used by attaching to GameObject. |
GlobalParameterContainer | Class dealing with the accessible ParameterContainer even across the scene. |
ParameterContainer | ParameterContainer。 Is used by attaching to GameObject. |
Navigation
Class Name | Description |
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AgentController | AI for the movement component that wraps theNavMeshAgent. Used mainly through built-in Behavior's Agent. |
MovingEntityCharacterController | MovingEntity moved by CharacterController |
MovingEntityNavMeshAgent | MovingEntity moved by NavMeshAgent |
MovingEntityRigidbody | MovingEntity moved by Rigidbody |
MovingEntityTransform | MovingEntity moved by Transform |
OffMeshLinkSettings | Set the method for the AgentController to traverseOffMeshLink. |
Waypoint | Components for setting routes |