CalcParameter
Change by calculating the value of the Parameter.
Properties
Property Name | Description |
---|---|
Reference | Parameters to be referenced. |
Parameter Type | Parameters to be referenced. Used when reference.type is other than ParameterReferenceType.Constant. |
Reference Type | Parameters to be referenced type. Used when reference.type is other than ParameterReferenceType.Constant. |
Function | Type to calculate (Int, Long, Float, String only).
|
Int Value | Int value to be computed |
Long Value | Long value to be computed |
Float Value | Float value to be computed |
Bool Value | Bool value to be computed |
String Value | String value to be computed |
Enum Value | Enum value to be computed |
Game Object Value | GameObject value to be computed |
Vector 2 Value | Vector2 value to be computed |
Vector 3 Value | Vector3 value to be computed |
Quaternion Value | Quaternion value to be computed |
Rect Value | Rect value to be computed |
Bounds Value | Bounds value to be computed |
Color Value | Color value to be computed |
Vector 4 Value | Vector4 value to be computed |
Vector 2 Int Value | Vector2Int value to be computed |
Vector 3 Int Value | Vector3Int value to be computed |
Rect Int Value | RectInt value to be computed |
Bounds Int Value | BoundsInt value to be computed |
Transform Value | Transform value to be computed |
Rect Transform Value | RectTransform value to be computed |
Rigidbody Value | Rigidbody value to be computed |
Rigidbody 2D Value | Rigidbody2D value to be computed |
Component Value | Component value to be computed |
Asset Object Value | AssetObject value to be computed |