Rigidbody2D.AngularDrag |
The angular drag of the object. |
Rigidbody2D.AngularVelocity |
The angular velocity of the Rigidbody2D measured in radians per second. |
Rigidbody2D.CenterOfMass |
The center of mass relative to the transform's origin. |
Rigidbody2D.Drag |
The drag of the object. |
Rigidbody2D.Get |
Gets the Rigidbody2D attached to GameObject. |
Rigidbody2D.GetPoint |
Get a local space point given the point Point in rigidBody global space. |
Rigidbody2D.GetPointVelocity |
The velocity of the Rigidbody2D at the point Point in global space. |
Rigidbody2D.GetRelativePoint |
Get a global space point given the point relativePoint in rigidBody local space. |
Rigidbody2D.GetRelativePointVelocity |
Get a global space point given the point RelativePoint in rigidBody local space. |
Rigidbody2D.GetRelativeVector |
Get a global space vector given the vector RelativeVector in rigidBody local space. |
Rigidbody2D.GetVector |
Get a local space vector given the vector Vector in rigidBody global space. |
Rigidbody2D.GravityScale |
The degree to which this object is affected by gravity. |
Rigidbody2D.Inertia |
The rigidBody rotational inertia. |
Rigidbody2D.Mass |
Mass of the rigidbody. |
Rigidbody2D.Position |
The position of the rigidbody. |
Rigidbody2D.Rotation |
The rotation of the rigidbody. |
Rigidbody2D.Velocity |
Linear velocity of the rigidbody. |
Rigidbody2D.WorldCenterOfMass |
Gets the center of mass of the rigidBody in global space. |