AgentPursuit

Move the Agent to track the Target's movement speed.

AgentPursuit

Properties

Property Name Description
Agent Controller AgentController you want to control.
Stop On State End Whether to stop when leaving the state.
Clear Velocity On Stop Whether to clear velocity when stopping
Update Type Agent update type.
Time
Update by time designation.
Done
Update when done。
Start Only
Update only at start
Always
Always updated
Time Type Interval time type.
Normal
Use time of current frame considering timeScale.
Unscaled
Use time of current frame without considering timeScale.
Realtime
Use realtime.
Fixed Time
Use the latest FixedUpdate start time considering the timeScale.
Fixed Unscaled Time
Use the latest FixedUpdate start time without considering timeScale.
Interval Interval (seconds) before moving destination is changed. (Used only when UpdateType is Time, Done)
The interval after arrival for AgentUpdateType.Done.
Speed Speed to move
Stopping Distance Distance to stop
Facing Angle Angle to judge whether they are facing each other
When Target faces the Agent side and faces, move directly toward Target
Offset Target's offset in the local coordinate system
Target Target MovingEntity
Done State transition at the time of movement completion
Transition Method : OnStateUpdate
Cant Move State transition when the destination cannot be found and cannot be moved.
Transition method: OnStateUpdate