| Rigidbody2D.AngularDrag | The angular drag of the object. | 
| Rigidbody2D.AngularVelocity | The angular velocity of the Rigidbody2D measured in radians per second. | 
| Rigidbody2D.CenterOfMass | The center of mass relative to the transform's origin. | 
| Rigidbody2D.Drag | The drag of the object. | 
| Rigidbody2D.Get | Gets the Rigidbody2D attached to GameObject. | 
| Rigidbody2D.GetPoint | Get a local space point given the point Point in rigidBody global space. | 
| Rigidbody2D.GetPointVelocity | The velocity of the Rigidbody2D at the point Point in global space. | 
| Rigidbody2D.GetRelativePoint | Get a global space point given the point relativePoint in rigidBody local space. | 
| Rigidbody2D.GetRelativePointVelocity | Get a global space point given the point RelativePoint in rigidBody local space. | 
| Rigidbody2D.GetRelativeVector | Get a global space vector given the vector RelativeVector in rigidBody local space. | 
| Rigidbody2D.GetVector | Get a local space vector given the vector Vector in rigidBody global space. | 
| Rigidbody2D.GravityScale | The degree to which this object is affected by gravity. | 
| Rigidbody2D.Inertia | The rigidBody rotational inertia. | 
| Rigidbody2D.Mass | Mass of the rigidbody. | 
| Rigidbody2D.Position | The position of the rigidbody. | 
| Rigidbody2D.Rotation | The rotation of the rigidbody. | 
| Rigidbody2D.Velocity | Linear velocity of the rigidbody. | 
| Rigidbody2D.WorldCenterOfMass | Gets the center of mass of the rigidBody in global space. |