| RaycastHit2D.Centroid | The centroid of the primitive used to perform the cast. | 
| RaycastHit2D.Collider | The Collider2D that was hit. | 
| RaycastHit2D.Distance | The distance from the ray's origin to the impact point. | 
| RaycastHit2D.Fraction | Fraction of the distance along the ray that the hit occurred. | 
| RaycastHit2D.Normal | The normal vector of the surface hit by the ray. | 
| RaycastHit2D.Point | The impact point in world space where the ray hit the collider. | 
| RaycastHit2D.Rigidbody | The Rigidbody2D of the Collider2D that was hit. | 
| RaycastHit2D.Transform | The Transform of the Rigidbody2D or Collider2D that was hit. |