How to use State Machine

Here, we will explain in detail how to use the state machine.

  • Adding ArborFSM component
    Describes how to add ArborFSM components to GameObject.
  • Open ArborFSM Graph
    Describes how to open the ArborFSM graph in the Arbor Editor window for editing.
  • State
    Describes how to edit the states of the ArborFSM graph.
  • Reroute Node
    Describes how to edit the reroute node in the ArborFSM graph.