DataLink attribute

By using DataLink attribute, input from constant or data flow can be accepted even if there is no corresponding type InputSlot or FlexibleField.

ScriptReference : DataLink

Example script

Create ExampleDataLinkBehaviour script file and write the following code.

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using UnityEngine;
using Arbor;

[AddComponentMenu("")]
public class ExampleDataLinkBehaviour : StateBehaviour
{
	[System.Serializable]
	public class ExampleData
	{
		public string name = "Test";
		public float power = 100f;
	}

	[DataLink]
	public ExampleData exampleData;
}

Notes

  • It can only be used in the fields of classes that inherit NodeBehaviour (such as StateBehaviour and ActionBehaviour).
  • It can not be used for arrays or lists.