Adding BehaviourTree component

To use the behaviour tree you need the BehaviourTree component.

There are two ways to add the BehaviourTree component.

Create button in Hierarchy window

  • Click the Create button in the Hierarchy window or right click in the window
  • Select “Arbor / BehaviourTree”
  • A GameObject with BehaviourTree is created.

ArborEditor window toolbar

  • Open the ArborEditor window and click the “Create” button on the toolbar
  • Select BehaviourTree
  • A GameObject with BehaviourTree is created.

Unselected menu of ArborEditor window

  • Open the ArborEditor window and click the “Create” button in the menu displayed when graph is not selected
  • Select BehaviourTree
  • A GameObject with BehaviourTree is created.

Inspector window “Add Component” button

  • Select the GameObject you want to add ArborFSM in the Hierarchy window
  • Click the “Add Component” button in the Inspector window
  • Select “Arbor / BehaviourTree”.
  • BehaviourTree is added to GameObject.