Let's visually create state transition diagrams such as game progress and AI using Arbor.
Arbor can be purchased from the Unity Asset Store.
Arbor Documentation provides support to learn how to use Arbor.
You can read the manual as a whole, or you can use it only as a reference as a reference.
If you are using Arbor for the first time, please read Manual : Getting Started.
You can learn about the main usage of Arbor.
- Inspector Reference
It is a reference about components that can be used in Arbor.
- Script Reference
It is a reference for a script that can be used in the Arbor.