FlexibleSceneObjectBase

Class in Arbor / Inherits from: object
Implements interfaces: IFlexibleField

Class to handle a flexible scene objects (GameObject, Component) type reference method there is more than one. Inherit and use it.

Field Name Description
_HierarchyType Reference type of Hierarchy specified when Type is FlexibleSceneObjectType.Hierarchy.
_Type Specified type of value
Property Name Description
hierarchyType In the case of FlexibleSceneObjectType.Hierarchy, return FlexibleHierarchyType representing which object to reference
targetGameObject Returns the GameObject to be referenced in case of FlexibleSceneObjectType.Hierarchy.
targetGraph Returns the NodeGraph to be referenced in case of FlexibleSceneObjectType.Hierarchy.
type It returns a type
Method Name Description
GetConstantObject Returns an Object of FlexibleSceneObjectType.Constant.
GetValueObject Return the value as object.
SetHierarchyIfConstantNull Change to FlexibleSceneObjectType.Hierarchy if FlexibleSceneObjectType.Constant and the referencing object is null.