Class in Arbor / Inherits from: object
Implements interfaces: IFlexibleField
Description
Class to handle a flexible scene objects (GameObject, Component) type reference method there is more than one. Inherit and use it.
Fields
| Field Name |
Description |
| _HierarchyType |
Reference type of Hierarchy specified when Type is FlexibleSceneObjectType.Hierarchy. |
| _Type |
Specified type of value |
Properties
| Property Name |
Description |
| hierarchyType |
In the case of FlexibleSceneObjectType.Hierarchy, return FlexibleHierarchyType representing which object to reference |
| targetGameObject |
Returns the GameObject to be referenced in case of FlexibleSceneObjectType.Hierarchy. |
| targetGraph |
Returns the NodeGraph to be referenced in case of FlexibleSceneObjectType.Hierarchy. |
| type |
It returns a type |
Methods