FlexibleComponent

Class in Arbor / Inherits from: FlexibleSceneObjectBase
Implements interfaces: IValueGetter<UnityEngine.Component>

Class to handle a flexible Component type reference method there is more than one.

Available Attributes :

Description
FlexibleComponent FlexibleComponent default constructor
Property Name Description
overrideConstraintType Overriding type constraints.
Used for GetComponent when Type isFlexibleSceneObjectType.Hierarchy.
parameter It return a Paramter. It is null if Type is other than Parameter.
value It returns a value
Method Name Description
GetConstantObject Returns an Object of FlexibleSceneObjectType.Constant.
GetValueObject Return the value as object.
Operator Name Description
Component Cast FlexibleColor to Component.
FlexibleComponent Cast Component to FlexibleComponent.
Field Name Description
_HierarchyType Reference type of Hierarchy specified when Type is FlexibleSceneObjectType.Hierarchy.
_Type Specified type of value
Property Name Description
hierarchyType In the case of FlexibleSceneObjectType.Hierarchy, return FlexibleHierarchyType representing which object to reference
targetGameObject Returns the GameObject to be referenced in case of FlexibleSceneObjectType.Hierarchy.
targetGraph Returns the NodeGraph to be referenced in case of FlexibleSceneObjectType.Hierarchy.
type It returns a type
Method Name Description
SetHierarchyIfConstantNull Change to FlexibleSceneObjectType.Hierarchy if FlexibleSceneObjectType.Constant and the referencing object is null.