SubStateMachineReference
Play external ArborFSM as a child graph.

Properties
| Property Name | Description |
|---|---|
| External FSM | Reference external FSM |
| Use Directly In Scene | A flag that directly uses FSM in the scene. When this flag is set to true, the FSM specified by ExternalFSM is used as a child FSM unless it is in the scene and playing. If false, use Instantiate as a child object. |
| Use Pool | Flag to instantiate using ObjectPool. |
| Pass Through Trigger | Flag to pass trigger to child FSM |
| Argument List | Arguments of the graph
|
| Success Link | Transition on success Transition Method : OnFinishNodeGraph |
| Failure Link | Transition on failure Transition Method : OnFinishNodeGraph |