AgentPursuit
Move the Agent to track the Target's movement speed.

Properties
| Property Name | Description |
|---|---|
| Agent Controller | AgentController you want to control. |
| Stop On State End | Whether to stop when leaving the state. |
| Clear Velocity On Stop | Whether to clear velocity when stopping |
| Update Type | Agent update type.
|
| Time Type | Interval time type.
|
| Interval | Interval (seconds) before moving destination is changed. (Used only when UpdateType is Time, Done) The interval after arrival for AgentUpdateType.Done. |
| Speed | Speed to move |
| Stopping Distance | Distance to stop |
| Facing Angle | Angle to judge whether they are facing each other When Target faces the Agent side and faces, move directly toward Target |
| Offset | Target's offset in the local coordinate system |
| Target | Target MovingEntity |
| Done | State transition at the time of movement completion Transition Method : OnStateUpdate |
| Cant Move | State transition when the destination cannot be found and cannot be moved. Transition method: OnStateUpdate |