Set the method for the AgentController to traverseOffMeshLink(orNavMeshLink).

Properties
| Property Name | Description | 
| Traverse Data | Setting how to traverseOffMeshLink | Field Name | Description | 
|---|
 | Parameter | Bool type parameter to be True during traverse |  | Angular Speed | The speed of rotation in the traverse direction |  | Jump Height | Height to jump If 0 is specified, it moves linearly.
 |  | Min Speed | Minimum movement speed. Use the faster one compared toNavMeshAgent.speed. |  | Start Wait | Waiting setting from turning around to starting traversing. | Field Name | Description | 
|---|
 | Type | How to wait NoneDon't wait.TimeWait for the passage of timeAnimation EventWait for the Animation Event.Set AnimationTriggerEventReceiver in the same GameObject as the Animator component, and call AnimationTriggerEventReceiver.Trigger in AnimationEvent to end the wait.
 |  | Time | Wait time (used when type is set to WaitType.Time) |  | Event Name | The name of the Animation Event Set the same name as the argument string of the Trigger method to be called.
 | 
 |  | End Wait | Waiting setting from the end of traversal to the switch to move to the NavMesh. | Field Name | Description | 
|---|
 | Type | How to wait NoneDon't wait.TimeWait for the passage of timeAnimation EventWait for the Animation Event.Set AnimationTriggerEventReceiver in the same GameObject as the Animator component, and call AnimationTriggerEventReceiver.Trigger in AnimationEvent to end the wait.
 |  | Time | Wait time (used when type is set to WaitType.Time) |  | Event Name | The name of the Animation Event Set the same name as the argument string of the Trigger method to be called.
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