| RaycastHit.BarycentricCoordinate | The barycentric coordinate of the triangle we hit. | 
| RaycastHit.Collider | The Collider that was hit. | 
| RaycastHit.Distance | The distance from the ray's origin to the impact point. | 
| RaycastHit.LightmapCoord | The uv lightmap coordinate at the impact point. | 
| RaycastHit.Normal | The normal of the surface the ray hit. | 
| RaycastHit.Point | The impact point in world space where the ray hit the collider. | 
| RaycastHit.Rigidbody | The Rigidbody of the collider that was hit. | 
| RaycastHit.TextureCoord | The uv texture coordinate at the collision location. | 
| RaycastHit.TextureCoord2 | The secondary uv texture coordinate at the impact point. | 
| RaycastHit.Transform | The Transform of the rigidbody or collider that was hit. | 
| RaycastHit.TriangleIndex | The index of the triangle that was hit. |