| Vector3.Add | Add Vector3. | 
| Vector3.Angle | Calculates the angle in degrees between from and to. | 
| Vector3.ClampMagnitude | Calculates a vector with its magnitude clamped to MaxLength. | 
| Vector3.Compose | Compose Vector3. | 
| Vector3.Cross | Cross Product of two vectors. | 
| Vector3.Decompose | Decompose Vector3. | 
| Vector3.Distance | Calculates the distance between A and B. | 
| Vector3.Div | Divide Vector3 by float. | 
| Vector3.Dot | Dot Product of two vectors. | 
| Vector3.Equals | Returns true if two vectors are approximately equal. | 
| Vector3.GetIndexer | Output the components of Vector3 using an indexer. | 
| Vector3.GetX | Output the X component of Vector3. | 
| Vector3.GetY | Output the Y component of Vector3. | 
| Vector3.GetZ | Output the Z component of Vector3. | 
| Vector3.Lerp | Linear interpolation is performed between the vectors of From and To with the interpolation parameter T. | 
| Vector3.LerpUnclamped | Linear interpolation is performed between the vectors of From and To with the interpolation parameter T. | 
| Vector3.Magnitude | The length of vector. | 
| Vector3.Max | Create a vector that is made from the largest components of two vectors. | 
| Vector3.Min | Create a vector that is made from the smallest components of two vectors. | 
| Vector3.MoveTowards | Calculating a vector that moves from the current position Current to Target. | 
| Vector3.Mul | Multiply Vector3 by float. | 
| Vector3.Negative | To invert the sign of the Vector3. | 
| Vector3.Normalize | Vector3 normalized vector | 
| Vector3.NotEquals | Returns true if two vectors are not approximately equal. | 
| Vector3.OrthoNormalize | Calculate so that the vector is normalized and orthogonal to other vectors. | 
| Vector3.OrthoNormalize2 | Calculate so that the vector is normalized and orthogonal to other vectors. | 
| Vector3.Project | Calculate so that the vector is normalized and orthogonal to other vectors. | 
| Vector3.ProjectOnPlane | Projects a vector onto a plane defined by a normal orthogonal to the plane. | 
| Vector3.Reflect | Reflects a vector off the plane defined by a normal. | 
| Vector3.RotateTowards | Rotates a vector Current towards Target. | 
| Vector3.Scale | Multiplies two vectors component-wise. | 
| Vector3.SetIndexer | Sets the components of Vector3 using an indexer. | 
| Vector3.SetX | Sets the X component of Vector3. | 
| Vector3.SetY | Sets the Y component of Vector3. | 
| Vector3.SetZ | Sets the Z component of Vector3. | 
| Vector3.SignedAngle | Calculates the signed angle in degrees between from and to. | 
| Vector3.Slerp | Spherical linear interpolation is performed between the vectors of From and To with the interpolation parameter T. | 
| Vector3.SlerpUnclamped | Spherical linear interpolation is performed between the vectors of From and To with the interpolation parameter T. | 
| Vector3.SmoothDamp | Gradually changes a vector towards a desired goal over time. | 
| Vector3.SqrMagnitude | Calculate the length of the square of the vector. | 
| Vector3.Sub | Subtract Vector3. | 
| Vector3.ToString | Returns a formatted string of Vector3. | 
| Vector3.ToVector2 | Vector3 is converted to Vector2. | 
| Vector3.ToVector4 | Vector3 is converted to Vector4. |