| Rigidbody.AngularDrag | The angular drag of the object. | 
| Rigidbody.AngularVelocity | The angular velocity of the rigidbody measured in radians per second. | 
| Rigidbody.CenterOfMass | The center of mass relative to the transform's origin. | 
| Rigidbody.ClosestPointOnBounds | The closest point to the bounding box of the attached colliders. | 
| Rigidbody.Drag | The drag of the object. | 
| Rigidbody.Get | Gets the Rigidbody attached to GameObject. | 
| Rigidbody.GetPointVelocity | The velocity of the rigidbody at the point worldPoint in global space. | 
| Rigidbody.GetRelativePointVelocity | The velocity relative to the rigidbody at the point relativePoint. | 
| Rigidbody.InertiaTensor | The diagonal inertia tensor of mass relative to the center of mass. | 
| Rigidbody.InertiaTensorRotation | The rotation of the inertia tensor. | 
| Rigidbody.Mass | The mass of the rigidbody. | 
| Rigidbody.MaxAngularVelocity | The maximimum angular velocity of the rigidbody. | 
| Rigidbody.Position | The position of the rigidbody. | 
| Rigidbody.Rotation | The rotation of the rigidbody. | 
| Rigidbody.SolverIterationCount | The iteration count of the solver. | 
| Rigidbody.Velocity | The velocity of the rigidbody. | 
| Rigidbody.WorldCenterOfMass | The center of mass of the rigidbody in world space. |