| Transform.EulerAngles | The rotation as Euler angles in degrees. | 
| Transform.Forward | The blue axis of the transform in world space. | 
| Transform.Get | Gets the Transform attached to GameObject. | 
| Transform.InverseTransformDirection | Transforms a direction from world space to local space. | 
| Transform.InverseTransformPoint | Transforms Point from world space to local space. | 
| Transform.InverseTransformVector | Transforms a Vector from world space to local space. | 
| Transform.LocalEulerAngles | The rotation as Euler angles in degrees relative to the parent transform's rotation. | 
| Transform.LocalPosition | Position of the transform relative to the parent transform. | 
| Transform.LocalRotation | The rotation of the transform relative to the parent transform's rotation. | 
| Transform.LocalScale | The scale of the transform relative to the parent. | 
| Transform.LossyScale | The global scale of the object | 
| Transform.Parent | The parent of the transform. | 
| Transform.Position | The position of the transform in world space. | 
| Transform.Right | The red axis of the transform in world space. | 
| Transform.Root | Gets the topmost transform in the hierarchy. | 
| Transform.Rotation | The rotation of the transform in world space stored as a Quaternion. | 
| Transform.TransformDirection | Transforms Direction from local space to world space. | 
| Transform.TransformPoint | Transforms Point from local space to world space. | 
| Transform.TransformVector | Transforms Vector from local space to world space. | 
| Transform.Up | The green axis of the transform in world space. |