Set the method for the AgentController to traverse OffMeshLink(or NavMeshLink).

Properties
| Property Name |
Description |
| Traverse Data |
Setting how to traverse OffMeshLink| Field Name | Description |
|---|
| Parameter | Bool type parameter to be True during traverse | | Angular Speed | The speed of rotation in the traverse direction | | Jump Height | Height to jump If 0 is specified, it moves linearly. | | Min Speed | Minimum movement speed. Use the faster one compared to NavMeshAgent.speed. | | Start Wait | Waiting setting from turning around to starting traversing.| Field Name | Description |
|---|
| Type | How to wait- None
- Don't wait.
- Time
- Wait for the passage of time
- Animation Event
- Wait for the Animation Event.
Set AnimationTriggerEventReceiver in the same GameObject as the Animator component, and call AnimationTriggerEventReceiver.Trigger in AnimationEvent to end the wait.
| | Time | Wait time (used when type is set to WaitType.Time) | | Event Name | The name of the Animation Event Set the same name as the argument string of the Trigger method to be called. |
| | End Wait | Waiting setting from the end of traversal to the switch to move to the NavMesh.| Field Name | Description |
|---|
| Type | How to wait- None
- Don't wait.
- Time
- Wait for the passage of time
- Animation Event
- Wait for the Animation Event.
Set AnimationTriggerEventReceiver in the same GameObject as the Animator component, and call AnimationTriggerEventReceiver.Trigger in AnimationEvent to end the wait.
| | Time | Wait time (used when type is set to WaitType.Time) | | Event Name | The name of the Animation Event Set the same name as the argument string of the Trigger method to be called. |
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