| Transform.EulerAngles |
The rotation as Euler angles in degrees. |
| Transform.Forward |
The blue axis of the transform in world space. |
| Transform.Get |
Gets the Transform attached to GameObject. |
| Transform.InverseTransformDirection |
Transforms a direction from world space to local space. |
| Transform.InverseTransformPoint |
Transforms Point from world space to local space. |
| Transform.InverseTransformVector |
Transforms a Vector from world space to local space. |
| Transform.LocalEulerAngles |
The rotation as Euler angles in degrees relative to the parent transform's rotation. |
| Transform.LocalPosition |
Position of the transform relative to the parent transform. |
| Transform.LocalRotation |
The rotation of the transform relative to the parent transform's rotation. |
| Transform.LocalScale |
The scale of the transform relative to the parent. |
| Transform.LossyScale |
The global scale of the object |
| Transform.Parent |
The parent of the transform. |
| Transform.Position |
The position of the transform in world space. |
| Transform.Right |
The red axis of the transform in world space. |
| Transform.Root |
Gets the topmost transform in the hierarchy. |
| Transform.Rotation |
The rotation of the transform in world space stored as a Quaternion. |
| Transform.TransformDirection |
Transforms Direction from local space to world space. |
| Transform.TransformPoint |
Transforms Point from local space to world space. |
| Transform.TransformVector |
Transforms Vector from local space to world space. |
| Transform.Up |
The green axis of the transform in world space. |