Behaviour Reference
Here is a reference built-in Behaviour of Arbor.
Agent
| Class Name | Description |
|---|---|
| AgentEscapeFromPosition | Move the Agent to escape from Target. |
| AgentEscapeFromTransform | Move the Agent to escape from Target. |
| AgentEvade | Move the Agent to escape considering the movement speed of the Target. |
| AgentHideFromPosition | Move the Agent to hide from the Target. |
| AgentHideFromTransform | Move the Agent to hide from the Target. |
| AgentInterpose | Move the Agent closer to between the two Targets. |
| AgentLookAtPosition | Rotates in the direction of the specified position. |
| AgentLookAtTransform | Rotates in the direction of the specified Transform. |
| AgentMoveOnWaypoint | Move the Agent along the Waypoint. |
| AgentMoveToPosition | Move the Agent to the specified position. |
| AgentMoveToRandomPosition | Random movement within a radius centered on a specified position. |
| AgentMoveToTransform | Move Agent so that it approaches Target. |
| AgentPursuit | Move the Agent to track the Target's movement speed. |
| AgentSetSamplePositionDistance | Set Arbor.AgentController.samplePositionDistance |
| AgentSetSamplePositionEnabled | Set Arbor.AgentController.samplePositionEnabled |
| AgentStop | Stop the Agent |
| AgentWander | Wander the Agent |
| AgentWarpToPosition | Warp the Agent to the Target position. |
| AgentWarpToTransform | Warp the Agent to the Target position. |
Animator
| Class Name | Description |
|---|---|
| AnimatorCrossFade | Transit the state of Animator. |
| AnimatorPlay | Play the state of Animator. |
| AnimatorSetLayerWeight | Set weight of Animator's layer. |
| CalcAnimatorParameter | Calculate and change the parameter of Animator. |
Audio
| Class Name | Description |
|---|---|
| PlaySound | Play AudioSource. |
| PlaySoundAtPoint | Play the sound at the specified point. |
| PlaySoundAtTransform | Play the sound at the specified Transform position. |
| StopSound | Stop AudioSource. |
BehaviourTree
| Class Name | Description |
|---|---|
| PlayBehaviourTree | Play BehaviourTree |
| StopBehaviourTree | Stop BehaviourTree |
| SubBehaviourTree | Play a child hierarchy Behavior Tree |
| SubBehaviourTreeReference | Play external BehaviourTree as a child graph. |
Collision
| Class Name | Description |
|---|---|
| OnCollisionEnterDestroy | When OnCollisionEnter is called, it will destroy an opponent GameObject. |
| OnCollisionEnterStore | When OnCollisionEnter is called, it will store an opponent GameObject to the parameter. |
| OnCollisionExitDestroy | When OnCollisionExit is called, it will destroy an opponent GameObject. |
| OnCollisionExitStore | When OnCollisionExit is called, it will store an opponent GameObject to the parameter. |
| OnControllerColliderHitDestroy | When OnControllerColliderHit is called, it will destroy an opponent GameObject. |
| OnControllerColliderHitStore | When OnControllerColliderHit is called, it will store an opponent GameObject to the parameter. |
| OnTriggerEnterDestroy | When OnTriggerEnter is called, it will destroy an opponent GameObject. |
| OnTriggerEnterStore | When OnTriggerEnter is called, it will store an opponent GameObject to the parameter. |
| OnTriggerExitDestroy | When OnTriggerExit is called, it will destroy an opponent GameObject. |
| OnTriggerExitStore | When OnTriggerExit is called, it will store an opponent GameObject to the parameter. |
Collision2D
| Class Name | Description |
|---|---|
| OnCollisionEnter2DDestroy | When OnCollisionEnter2D is called, it will destroy an opponent GameObject. |
| OnCollisionEnter2DStore | When OnCollisionEnter2D is called, it will store an opponent GameObject to the parameter. |
| OnCollisionExit2DDestroy | When OnCollisionExit2D is called, it will destroy an opponent GameObject. |
| OnCollisionExit2DStore | When OnCollisionExit2D is called, it will store an opponent GameObject to the parameter. |
| OnTriggerEnter2DDestroy | When OnTriggerEnter2D is called, it will destroy an opponent GameObject. |
| OnTriggerEnter2DStore | When OnTriggerEnter2D is called, it will store an opponent GameObject to the parameter. |
| OnTriggerExit2DDestroy | When OnTriggerExit2D is called, it will destroy an opponent GameObject. |
| OnTriggerExit2DStore | When OnTriggerExit2D is called, it will store an opponent GameObject to the parameter. |
Component
| Class Name | Description |
|---|---|
| ActivateBehaviour | Activate Behaviour. |
| AddComponent | Add a component. |
| DestroyComponent | Destroy the component |
Events
| Class Name | Description |
|---|---|
| InvokeMethod | Call a method or field. |
GameObject
| Class Name | Description |
|---|---|
| ActivateGameObject | It will switch the active GameObject. |
| BroadcastMessageGameObject | It sends a message to the specified GameObject and its child objects. |
| DestroyGameObject | It will remove the GameObject. |
| FindGameObject | Find GameObject by name |
| FindWithTagGameObject | Find GameObject by tag |
| InstantiateGameObject | Instantiate a GameObject. |
| LookAtGameObject | We will watch the specified Transform. |
| MoveGameObjectToScene | Move the GameObject to another scene when the state becomes active. |
| SendEventGameObject | Invoke a member of the object using UnityEvent. |
| SendMessageGameObject | It will send a message to the GameObject. |
| SendMessageUpwardsGameObject | It will send a message to the GameObject and all of the parent object. |
| SetGameObjectDontDestroyOnLoad | Set the specified GameObject to DontDestroyOnLoad when the state becomes active. |
Legacy
UI
| Class Name | Description |
|---|---|
| UISetSliderFromParameter | Set the value of Slider from Parameter. |
| UISetToggleFromParameter | Set the Toggle from Parameter. |
List
| Class Name | Description |
|---|---|
| List.AddElement | Add elements to List. |
| List.Clear | Clear List. |
| List.InsertElement | Insert an element into the List. |
| List.RemoveAtIndex | Removes the element with the specified index from List. |
| List.RemoveElement | Removes the specified element from List. |
| List.SetElement | Sets the element at the specified index of List. |
NodeGraph
| Class Name | Description |
|---|---|
| PauseNodeGraph | Pause NodeGraph. |
| PlayNodeGraph | Play NodeGraph. |
| ResumeNodeGraph | Resume NodeGraph. |
| StopNodeGraph | Stop NodeGraph. |
ObjectPooling
| Class Name | Description |
|---|---|
| AdvancedPooling | Instantiate in advance and register to ObjectPool. |
Parameter
| Class Name | Description |
|---|---|
| CalcParameter | Change by calculating the value of the Parameter. |
| SetBoolParameterFromUIToggle | The value of the Toggle set to Parameter. |
| SetFloatParameterFromUISlider | Set the value of the Slider to Parameter. |
| SetParameter | Set a value for Parameter. |
Physics
| Class Name | Description |
|---|---|
| ActivateCollider | Activate Collider. |
| AddForceRigidbody | We will apply a force to Rigidbody. |
| AddVelocityRigidbody | It will add the velocity of Rigidbody. |
| RigidbodyMoveOnWaypoint | Move the Rigidbody along the Waypoint. |
| SetVelocityRigidbody | Set the velocity of Rigidbody. |
Physics2D
| Class Name | Description |
|---|---|
| AddForceRigidbody2D | We will apply a force to Rigidbody2D. |
| AddVelocityRigidbody2D | It will add the velocity of Rigidbody2D. |
| Rigidbody2DMoveOnWaypoint | Move the Rigidbody2D along the Waypoint. |
| SetVelocityRigidbody2D | Set the velocity of Rigidbody2D. |
Renderer
| Class Name | Description |
|---|---|
| ActivateRenderer | Activate Renderer. |
| SetRendererColor | Set the color of the Renderer. |
| SetRendererFloat | Set the Renderer float value. |
| SetRendererMaterial | Set the Renderer material. |
| SetRendererTexture | Set the Renderer texture. |
| SetRendererTextureOffset | Set the Renderer texture offset. |
| SetRendererTextureScale | Set the Renderer texture scale. |
| SetRendererVector | Set the Renderer vector. |
| SetSprite | Set the Sprite. |
Scene
| Class Name | Description |
|---|---|
| LoadScene | Load the specified scene. |
| RestartScene | Restart the current active scene. |
| SetActiveScene | Set the scene to be active. |
| UnloadScene | Unload the specified scene from the current scene. |
StateMachine
| Class Name | Description |
|---|---|
| EndStateMachine | End the state machine now and return to the parent graph. |
| PlayStateMachine | Play ArborFSM. |
| StopStateMachine | Stop ArborFSM. |
| SubStateMachine | Play a child hierarchy ArborFSM. |
| SubStateMachineReference | Play external ArborFSM as a child graph. |
Time
| Class Name | Description |
|---|---|
| SetTimeScale | Set Time.timeScale. |
Transform
| Class Name | Description |
|---|---|
| TransformMoveOnWaypoint | Move the Transform along the Waypoint. |
| TransformRotate | Rotate the transform. |
| TransformSetParent | Sets the parent of the specified Transform when the state becomes active. |
| TransformSetPosition | Set the position of Transform. |
| TransformSetRotation | Set the rotation of Transform. |
| TransformSetScale | Set the scale of Transform. |
| TransformTranslate | Moves the transform. |
Transition
| Class Name | Description |
|---|---|
| AnimatorStateTransition | Transit by referring to the state of Animator. |
| BackToStartState | Back to the start state. |
| CalculatorTransition | It will transition by the calculation result |
| DistanceTransition | It will transition the state by the distance between the target of GameObject. |
| ExistsGameObjectTransition | GameObject is I will transition on whether exists. |
| GoToTransition | It will transition to force the state. |
| OnGraphStopTransition | Transition when graph stops. If you want to perform termination processing, add it to the resident state and perform termination processing at the transition destination. |
| ParameterTransition | It determines the value of Parameter and makes a transition. |
| RandomTransition | Transit randomly. |
| TimeTransition | It will transition the state after the lapse of time. |
| TriggerTransition | It will transition the state when the trigger has been sent. |
Collision
| Class Name | Description |
|---|---|
| OnCollisionEnterTransition | It will transition the state when the OnCollisionEnter is called. |
| OnCollisionExitTransition | It will transition the state when the OnCollisionExit is called. |
| OnCollisionStayTransition | It will transition the state when the OnCollisionStay is called. |
| OnControllerColliderHitTransition | It will transition the state when the OnControllerColliderHit is called. |
| OnTriggerEnterTransition | It will transition the state when the OnTriggerEnter is called. |
| OnTriggerExitTransition | It will transition the state when the OnTriggerExit is called. |
| OnTriggerStayTransition | It will transition the state when the OnTriggerStay is called. |
Collision2D
| Class Name | Description |
|---|---|
| OnCollisionEnter2DTransition | It will transition the state when the OnCollisionEnter2D is called. |
| OnCollisionExit2DTransition | It will transition the state when the OnCollisionExit2D is called. |
| OnCollisionStay2DTransition | It will transition the state when the OnCollisionStay2D is called. |
| OnTriggerEnter2DTransition | It will transition the state when the OnTriggerEnter2D is called. |
| OnTriggerExit2DTransition | It will transition the state when the OnTriggerExit2D is called. |
| OnTriggerStay2DTransition | It will transition the state when the OnTriggerStay2D is called. |
EventSystems
| Class Name | Description |
|---|---|
| OnPointerClickTransition | It will transition the state when the OnPointerClick is called. |
| OnPointerDownTransition | It will transition the state when the OnPointerDown is called. |
| OnPointerEnterTransition | It will transition the state when the OnPointerEnter is called. |
| OnPointerExitTransition | It will transition the state when the OnPointerExit is called. |
| OnPointerUpTransition | It will transition the state when the OnPointerUp is called. |
Input
| Class Name | Description |
|---|---|
| AnyKeyDownTransition | It will transition the state when any key is pressed. |
| AnyKeyTransition | It will transition the state on whether any key is pressed. |
| ButtonDownTransition | It will transition the state when the button is pressed. |
| ButtonTransition | It will transition the state on whether Button is pressed. |
| ButtonUpTransition | It will transition the state when the button is released. |
| KeyDownTransition | It will transition the state when a key is pressed. |
| KeyTransition | It will transition the state on whether is Key pressed. |
| KeyUpTransition | It will transition the state on whether is Key released. |
| MouseButtonDownTransition | It will transition the state when the mouse button is pressed. |
| MouseButtonTransition | It will transition the state on whether the mouse button is pressed. |
| MouseButtonUpTransition | It will transition the state when the mouse button is released. |
| OnMouseDownTransition | It will transition the state when the OnMouseDown is called. |
| OnMouseDragTransition | It will transition the state when the OnMouseDrag is called. |
| OnMouseEnterTransition | It will transition the state when the OnMouseEnter is called. |
| OnMouseExitTransition | It will transition the state when the OnMouseExit is called. |
| OnMouseOverTransition | It will transition the state when the OnMouseOver is called. |
| OnMouseUpAsButtonTransition | It will transition the state when the OnMouseUpAdButton is called. |
| OnMouseUpTransition | It will transition the state when the OnMouseUp is called. |
Physics
| Class Name | Description |
|---|---|
| RaycastTransition | It will transition by Ray cast. |
Physics2D
| Class Name | Description |
|---|---|
| Raycast2DTransition | It will transition by 2D of Ray cast. |
UI
| Class Name | Description |
|---|---|
| UIButtonTransition | Click the button to make a transition. |
| UISliderTransition | It will transition by the value of the slider. |
| UIToggleTransition | It will transition by the toggle. |
Trigger
| Class Name | Description |
|---|---|
| BroadcastTrigger | It will send a trigger to a GameObject and child objects. |
| SendTrigger | It will send a trigger. |
| SendTriggerGameObject | Send the trigger to all of ArborFSM that is assigned to the GameObject. |
| SendTriggerUpwards | Send the trigger to all of ArborFSM that is assigned to the GameObject. |
Tween
| Class Name | Description |
|---|---|
| TweenBlendShapeWeight | Tween Weight value of BlendShape. |
| TweenCanvasGroupAlpha | Gradually change Alpha of Canvas Group. |
| TweenColor | Gradually change color of Renderer. |
| TweenColorSimple | Gradually change color of Renderer. |
| TweenMaterialFloat | Tween Float value of material. |
| TweenMaterialVector2 | Tween Vector2 of Material. |
| TweenPosition | Gradually change position. |
| TweenRigidbody2DPosition | Gradually change position of Rigidbody2D. |
| TweenRigidbody2DRotation | Gradually change rotaion of Rigidbody2D. |
| TweenRigidbodyPosition | Gradually change position of Rigidbody. |
| TweenRigidbodyRotation | Gradually change rotaion of Rigidbody. |
| TweenRotation | Gradually change rotaion. |
| TweenScale | Gradually change scale. |
| TweenTextureOffset | Gradually change UV cordinates of Texture. |
| TweenTextureScale | Gradually change Tiling of Texture. |
| TweenTimeScale | Tween Time.timeScale. |
UI
| Class Name | Description |
|---|---|
| UISetImage | Set the Sprite to Image. |
| UISetSlider | Set the value of Slider. |
| UISetText | Set the Text. |
| UISetTextFromParameter | Set the Text from Parameter. |
| UISetToggle | Set the Toggle. |
Tween
| Class Name | Description |
|---|---|
| UITweenColor | Gradually change color of UI. |
| UITweenColorSimple | Gradually change color of UI. |
| UITweenPosition | Gradually change position of UI. |
| UITweenSize | Gradually change size of UI. |