CalcParameter
Change by calculating the value of the Parameter.

Properties
| Property Name | Description |
|---|---|
| Reference | Parameters to be referenced. |
| Parameter Type | Parameters to be referenced. Used when reference.type is other than ParameterReferenceType.Constant. |
| Reference Type | Parameters to be referenced type. Used when reference.type is other than ParameterReferenceType.Constant. |
| Function | Type to calculate (Int, Long, Float, String only).
|
| Int Value | Int value to be computed |
| Long Value | Long value to be computed |
| Float Value | Float value to be computed |
| Bool Value | Bool value to be computed |
| String Value | String value to be computed |
| Enum Value | Enum value to be computed |
| Game Object Value | GameObject value to be computed |
| Vector 2 Value | Vector2 value to be computed |
| Vector 3 Value | Vector3 value to be computed |
| Quaternion Value | Quaternion value to be computed |
| Rect Value | Rect value to be computed |
| Bounds Value | Bounds value to be computed |
| Color Value | Color value to be computed |
| Vector 4 Value | Vector4 value to be computed |
| Vector 2 Int Value | Vector2Int value to be computed |
| Vector 3 Int Value | Vector3Int value to be computed |
| Rect Int Value | RectInt value to be computed |
| Bounds Int Value | BoundsInt value to be computed |
| Transform Value | Transform value to be computed |
| Rect Transform Value | RectTransform value to be computed |
| Rigidbody Value | Rigidbody value to be computed |
| Rigidbody 2D Value | Rigidbody2D value to be computed |
| Component Value | Component value to be computed |
| Asset Object Value | AssetObject value to be computed |