Class in Arbor / Inherits from: MovingEntity
Description
AI for the movement component that wraps theNavMeshAgent.
Used mainly through built-in Behavior's Agent.
Properties
Property Name |
Description |
agent |
NavMeshAgentyou want to control. |
agentTransform |
Agent Transform |
animator |
Animator you want to control. |
isDivAgentSpeed |
Whether or not to divide by the speed set for Agent. |
isDone |
Whether the move is complete or not. |
isMoving |
Whether it is moving |
movementDivValue |
The value to divide for velocity. (Used only when _MovementType is MovementType.DivValue) |
movementType |
Type of movement vector. |
movementXDampTime |
Dump time of X value of moving direction vector. |
movementXParameter |
Specify the float parameter for setting the X value of the moving vector in the Agent's local space to Animator. |
movementYDampTime |
Dump time of Y value of moving direction vector. |
movementYParameter |
Specify the float parameter for setting the Y value of the moving direction vector in the Agent's local space to Animator. |
movementZDampTime |
Dump time of Z value of moving direction vector. |
movementZParameter |
Specify the float parameter for setting the Z value of the moving direction vector in the Agent's local space to Animator. |
movingParameter |
Specify the bool parameter for setting to the Animator whether or not the Agent is moving. |
movingSpeedThreshold |
Threshold for the speed at which it is determined to be moving |
selfTransform |
Own Transform |
speedDampTime |
Dump time of moving speed. |
speedParameter |
Specify the float parameter to set the moving speed to Animator. |
speedType |
The type of value to pass to the animator's Speed parameter. |
turnDampTime |
Dump time in the turn direction. |
turnParameter |
Specify the float parameter for setting the turn direction to Animator. |
turnType |
Type of Turn. |
velocity |
Movement velocity |
Methods
Method Name |
Description |
Escape |
Keep away from specified position |
Evade |
Move to escape in consideration of the movement velocity of Target. |
Follow |
It approaches the specified position |
Hide |
Move to hide from Target. |
Interpose |
Move the Agent closer to between the two Targets. |
LookAt |
Rotate in the direction of the specified position. |
MoveTo |
It approaches the specified position |
MoveToRandomPosition |
Move towards a random position within a specified radius |
Patrol |
Wander within specified radius |
Pursuit |
Move to track in consideration of the movement velocity of the target. |
Resume |
Resume movement. |
Stop |
Stop. |
Wander |
Wander the Agent |
Warp |
Warps agent to the provided position. |
Enums
Type Name |
Description |
MovementType |
Type of movement vector |
SpeedType |
The type of value to pass to the animator's Speed parameter. |
TurnType |
Type of Turn |
Inherited Members
Properties