Class in Arbor / Inherits from: FlexibleComponent<UnityEngine.Rigidbody2D>
Description
Class to handle a flexible Rigidbody2D type reference method there is more than one.
Constructors
Operators
Inherited Members
Fields
Field Name |
Description |
_HierarchyType |
Reference type of Hierarchy specified when Type is FlexibleSceneObjectType.Hierarchy. |
_Parameter |
Parameter reference |
_Slot |
Data input slot |
_Type |
Specified type of value |
_Value |
Constant value |
Properties
Property Name |
Description |
fieldInfo |
Return the FieldInfo that owns this instance |
hierarchyType |
In the case of FlexibleSceneObjectType.Hierarchy, return FlexibleHierarchyType representing which object to reference |
ownerObject |
Return the object that owns this instance |
parameter |
It return a Paramter. It is null if Type is other than Parameter. |
targetGameObject |
Returns the GameObject to be referenced in case of FlexibleSceneObjectType.Hierarchy. |
targetGraph |
Returns the NodeGraph to be referenced in case of FlexibleSceneObjectType.Hierarchy. |
type |
It returns a type |
value |
It returns a value |
Methods