PlayableBehaviour

Class in Arbor.Playables / Inherits from: NodeBehaviour

Description

Playable behavior, used for behavior that is referenced from a PlayableGraph.

Inherited Members

Properties

Property Name Description
calculatorSlotFieldCount Number of DataSlotField
dataSlotCount Number of DataSlot
dataSlotFieldCount Number of DataSlotField
node Get the Node.
nodeGraph Gets the NodeGraph.
nodeID Gets the node identifier.

Events

Event Name Description
onValidate Callback called during OnValidate

Methods

Method Name Description
ContainsSlot Determine if the Data Slot is included.
GetCalculatorSlotField Get DataSlotField.
GetDataSlot Get DataSlot.
GetDataSlotField Get DataSlotField.
Initialize For Editor.
OnCreated Raises the created event.
OnGraphPause This function is called when the graph is paused.
OnGraphResume This function is called when the graph resumes.
OnGraphStop This function is called when the graph stops.
OnInitializeEnabled Called to perform enabled initialization.
OnPreDestroy Raises the pre destroy event.
OnRebuildFields It is called when reconstructing data about fields.
RebuildCalculatorSlotFields Rebuild the DataSlotField.
RebuildDataSlotFieldIfNecessary Check if DataSlot exists and rebuild if necessary.
RebuildDataSlotFields Rebuild the DataSlotField.
RebuildFields For internal.
UpdateDataLink Manually update DataLink values. Update the value of DataLink field ofDataLinkUpdateTiming.Manual.

Static Methods

Method Name Description
CreateNodeBehaviour For Editor.
Destroy Destroy NodeBehaviour.