Component Reference

Here is a reference built-in Component of Arbor.

Arbor

Class Name Description
AgentController AI for the movement component that wraps the NavMeshAgent.
Used mainly through built-in Behavior's Agent.
ArborFSM Core part of StateMachine.
Is used by attaching to GameObject.
BehaviourTree Core part of BehaviourTree.
Is used by attaching to GameObject.
GlobalParameterContainer Class dealing with the accessible ParameterContainer even across the scene.
ParameterContainer ParameterContainer。
Is used by attaching to GameObject.
Waypoint Components for setting routes