| Transform.EulerAngles | 
The rotation as Euler angles in degrees. | 
| Transform.Forward | 
The blue axis of the transform in world space. | 
| Transform.Get | 
Gets the Transform attached to GameObject. | 
| Transform.InverseTransformDirection | 
Transforms a direction from world space to local space. | 
| Transform.InverseTransformPoint | 
Transforms Point from world space to local space. | 
| Transform.InverseTransformVector | 
Transforms a Vector from world space to local space. | 
| Transform.LocalEulerAngles | 
The rotation as Euler angles in degrees relative to the parent transform's rotation. | 
| Transform.LocalPosition | 
Position of the transform relative to the parent transform. | 
| Transform.LocalRotation | 
The rotation of the transform relative to the parent transform's rotation. | 
| Transform.LocalScale | 
The scale of the transform relative to the parent. | 
| Transform.LossyScale | 
The global scale of the object | 
| Transform.Parent | 
The parent of the transform. | 
| Transform.Position | 
The position of the transform in world space. | 
| Transform.Right | 
The red axis of the transform in world space. | 
| Transform.Root | 
Gets the topmost transform in the hierarchy. | 
| Transform.Rotation | 
The rotation of the transform in world space stored as a Quaternion. | 
| Transform.TransformDirection | 
Transforms Direction from local space to world space. | 
| Transform.TransformPoint | 
Transforms Point from local space to world space. | 
| Transform.TransformVector | 
Transforms Vector from local space to world space. | 
| Transform.Up | 
The green axis of the transform in world space. |