Arbor Documentation
3.9.0
マニュアル
Inspectorリファレンス
スクリプトリファレンス
スクリプトリファレンス
Arbor
型一覧
AgentController
列挙型一覧
MovementType
SpeedType
TurnType
AnimationTriggerEventReceiver
AnimatorBoolParameterReference
AnimatorFloatParameterReference
AnimatorIntParameterReference
AnimatorName
AnimatorParameterReference
AnimatorTriggerParameterReference
AnyParameterReference
ArborFSM
ArborFSMInternal
ArborReferenceUtility
AssetObjectListParameter
AssetObjectListParameterReference
AssetObjectParameterReference
AttributeHelper
Bezier2D
BoolListParameterReference
BoolParameterReference
BoundsIntListParameterReference
BoundsIntParameterReference
BoundsListParameterReference
BoundsParameterReference
CalculateScope
Calculator
CalculatorNode
ClassConstraintInfo
ClassTypeReference
ColorListParameterReference
ColorParameterReference
CommentNode
ComponentListParameter
ComponentListParameterReference
ComponentParameterReference
ComponentParameterReference<T>
ComponentSingleton<T>
ComponentUtility
デリゲート一覧
DelayCallBack
DataBranch
DataBranchRerouteNode
DataBranchRerouteNodeList
DataSlot
DataSlotField
DebugInfiniteLoopSettings
EachField<T>
インターフェイス一覧
IFindReceiver
デリゲート一覧
OnFind
OnFindEx
EnumFieldUtility
EnumListParameter
EnumListParameterReference
EnumParameterReference
FlexibleAssetObject
FlexibleBool
FlexibleBounds
FlexibleBoundsInt
FlexibleColor
FlexibleComponent
FlexibleComponent<T>
FlexibleComponentBase
FlexibleEnumAny
FlexibleExecuteMethodFlags
FlexibleField<T>
FlexibleFieldBase
FlexibleFloat
FlexibleForceMode
FlexibleForceMode2D
FlexibleGameObject
FlexibleInt
FlexibleKeyCode
FlexibleLayerMask
FlexibleLoadSceneMode
FlexibleLong
FlexiblePrimitiveBase
FlexibleQuaternion
FlexibleRect
FlexibleRectInt
FlexibleRectTransform
FlexibleRigidbody
FlexibleRigidbody2D
FlexibleSceneObjectBase
FlexibleSendTriggerFlags
FlexibleSpace
FlexibleString
FlexibleStringComparison
FlexibleTimeType
FlexibleTransform
FlexibleTransitionTiming
FlexibleVector2
FlexibleVector2Int
FlexibleVector3
FlexibleVector3Int
FlexibleVector4
FloatListParameterReference
FloatParameterReference
GameObjectListParameterReference
GameObjectParameterReference
GlobalParameterContainer
GlobalParameterContainerInternal
GroupNode
列挙型一覧
AutoAlignment
InputSlot<T>
InputSlotAny
InputSlotBase
InputSlotBool
InputSlotBounds
InputSlotBoundsInt
InputSlotCollider
InputSlotCollider2D
InputSlotCollision
InputSlotCollision2D
InputSlotColor
InputSlotComponent
InputSlotComponent<T>
InputSlotFloat
InputSlotGameObject
InputSlotInt
InputSlotLong
InputSlotQuaternion
InputSlotRay
InputSlotRaycastHit
InputSlotRaycastHit2D
InputSlotRect
InputSlotRectInt
InputSlotRectTransform
InputSlotRigidbody
InputSlotRigidbody2D
InputSlotString
InputSlotTransform
InputSlotTypable
InputSlotUnityObject
InputSlotVector2
InputSlotVector2Int
InputSlotVector3
InputSlotVector3Int
InputSlotVector4
InternalVariableBase
IntListParameterReference
IntParameterReference
ListAccessor
ListParameterAOT
ListParameterBase
ListParameterBase<T>
ListParameterBaseInternal<T>
ListUtility
LogicalCondition
LongListParameterReference
LongParameterReference
MemberCache
MovingEntity
MovingEntityCharacterController
MovingEntityNavMeshAgent
MovingEntityRigidbody
MovingEntityTransform
Node
NodeBehaviour
NodeBehaviourList<T>
NodeGraph
デリゲート一覧
NodeGraphCallback
NodeList<T>
ObjectListParameterBase<T>
ObjectNamesUtility
OffMeshLinkSettings
OutputSlot<T>
OutputSlotAny
OutputSlotBase
OutputSlotBool
OutputSlotBounds
OutputSlotBoundsInt
OutputSlotCollider
OutputSlotCollider2D
OutputSlotCollision
OutputSlotCollision2D
OutputSlotColor
OutputSlotComponent
OutputSlotComponent<T>
OutputSlotFloat
OutputSlotGameObject
OutputSlotInt
OutputSlotLong
OutputSlotQuaternion
OutputSlotRay
OutputSlotRaycastHit
OutputSlotRaycastHit2D
OutputSlotRect
OutputSlotRectInt
OutputSlotRectTransform
OutputSlotRigidbody
OutputSlotRigidbody2D
OutputSlotString
OutputSlotTransform
OutputSlotTypable
OutputSlotUnityObject
OutputSlotVector2
OutputSlotVector2Int
OutputSlotVector3
OutputSlotVector3Int
OutputSlotVector4
Parameter
列挙型一覧
Type
デリゲート一覧
DelegateOnChanged
ParameterContainer
ParameterContainerBase
ParameterContainerInternal
ParameterReference
ParameterReferenceConstrainter
ParameterTypeMismatchException
ParameterUtility
ProfilerScope
QuaternionListParameterReference
QuaternionParameterReference
RectIntListParameterReference
RectIntParameterReference
RectListParameterReference
RectParameterReference
RectTransformParameterReference
RendererPropertyBlock
RerouteSlot
Rigidbody2DParameterReference
RigidbodyParameterReference
ScriptableSingleton<T>
SerializeVersion
State
StateBehaviour
StateLink
StateLinkRerouteNode
StateLinkRerouteNodeList
StringListParameterReference
StringParameterReference
Timer
列挙型一覧
PlayState
TimeUtility
TransformParameterReference
TypeUtility
UpdateSettings
Variable<T>
VariableBase
VariableList<T>
VariableListBase
VariableListParameterReference
VariableParameterReference
Vector2IntListParameterReference
Vector2IntParameterReference
Vector2ListParameterReference
Vector2ParameterReference
Vector3IntListParameterReference
Vector3IntParameterReference
Vector3ListParameterReference
Vector3ParameterReference
Vector4ListParameterReference
Vector4ParameterReference
Waypoint
インターフェイス一覧
IAssignFieldReceiver
IComponentProcessor
IDataSlot
IFlexibleField
IInputSlot
INodeBehaviourContainer
INodeBehaviourSerializationCallbackReceiver
INodeGraphContainer
IOutputSlot
IOutputSlotAny
IOverrideConstraint
ISerializeVersionCallbackReceiver
ISubGraphBehaviour
IValueSetter
列挙型一覧
ConditionResult
DataLinkUpdateTiming
ExecuteMethodFlags
FlexibleHierarchyType
FlexiblePrimitiveType
FlexibleSceneObjectType
FlexibleType
ListInstanceType
LogicalOperation
ParameterReferenceType
PlayState
RecalculateMode
SendTriggerFlags
SlotType
TimeType
TransitionTiming
TypeFilterFlags
UpdateType
属性一覧
AddBehaviourMenu
AddCalculatorMenu
AddVariableMenu
AnimatorParameterNameAttribute
BehaviourHelp
BehaviourTitle
BuiltInBehaviour
BuiltInCalculator
BuiltInComponent
CalculatorHelp
CalculatorTitle
ClassAssetObjectAttribute
ClassComponentAttribute
ClassEnumFieldConstraint
ClassEnumFlagsConstraint
ClassExtendsAttribute
ClassGenericArgumentAttribute
ClassNotNodeBehaviourAttribute
ClassNotStaticConstraint
ClassNotUnityObjectAttribute
ClassScriptableObjectAttribute
ClassTypeConstraintAttribute
ClassUnityObjectAttribute
ConstantMultilineAttribute
ConstantRangeAttribute
DataLinkAttribute
EulerAnglesAttribute
FixedImmediateTransition
FixedTransitionTiming
HideBehaviour
HideSlotFields
HideTypeAttribute
RenamedFromAttribute
SlotTypeAttribute
TagSelectorAttribute
TypeFilterAttribute
Arbor.BehaviourTree
型一覧
ActionBehaviour
ActionNode
ActionNodeList
BehaviourTree
BehaviourTreeInternal
ChildLinkSlot
ChildrenLinkSlot
CompositeBehaviour
CompositeNode
CompositeNodeList
Decorator
列挙型一覧
Condition
DecoratorList
ExecutionSettings
NodeBranch
NodeBranchies
NodeLinkSlot
NodeLinkSlotLegacy
ParentLinkSlot
RootNode
Service
ServiceList
TreeBehaviourNode
TreeNodeBase
TreeNodeBehaviour
インターフェイス一覧
IChildLinkSlotHolder
IParentLinkSlotHolder
列挙型一覧
AbortFlags
ExecutionType
NodeStatus
Arbor.DynamicReflection
型一覧
DynamicField
DynamicMethod
DynamicUtility
列挙型一覧
ExceptionMode
Arbor.Events
型一覧
ArborEvent
ArborEventUtility
ParameterList
PersistentCall
PersistentGetValue
列挙型一覧
ArgumentAttributes
MemberType
ParameterType
TargetMode
属性一覧
HideEventAttribute
ShowEventAttribute
Arbor.Extensions
型一覧
BoundsIntExtensions
GameObjectExtensions
RectIntExtensions
Vector2IntExtensions
Vector3IntExtensions
Arbor.Internal
型一覧
NodeBehaviourInternalUtility
インターフェイス一覧
IConstraintableAttribute
属性一覧
AnimatorParameterTypeAttribute
ConstraintableAttribute
ConstraintableEnumAttribute
DocumentableAttribute
DocumentLabel
DocumentManual
DocumentOrder
DocumentType
ExcludeTestAttribute
HideInDocument
ParameterConstraintAttributeBase
ParameterTypeAttribute
Arbor.ObjectPooling
型一覧
FlexibleLifeTimeFlags
ObjectPool
PoolingItem
PoolingItemList
インターフェイス一覧
IPoolCallbackReceiver
列挙型一覧
LifeTimeFlags
Arbor.ParameterBehaviours
型一覧
GetParameterCalculator
GetParameterCalculatorInternal
SetParameterAction
SetParameterActionInternal
SetParameterBehaviour
SetParameterBehaviourInternal
Arbor.Playables
型一覧
PlayableBehaviour
列挙型一覧
SchedularUpdateTiming
SchedulerDestroyTiming
YieldTiming
PlayableBehaviourExtensions
インターフェイス一覧
IPlayableBehaviourCallbackReceiver
Arbor.PlayerLoop
型一覧
PlayerLoopHelper
PlayerLoopTypes
型一覧
ArborDelayedFixedFrameRate
PlayerLoopUtility
Arbor.Pool
型一覧
CollectionPool<TCollection, TItem>
GenericPool<T>
ListPool<T>
ObjectPool<T>
PooledObject<T>
インターフェイス一覧
IObjectPool<T>
Arbor.Serialization
型一覧
FieldCache
SerializationUtility
Arbor.TaskSystem
型一覧
Task
Task<T>
TaskScheduler
TimerTask
TimerTaskBase<T>
インターフェイス一覧
IProgress
列挙型一覧
TaskStatus
Arbor.Threading.Tasks
型一覧
YieldAwaitable
型一覧
Awaiter
インターフェイス一覧
IActionDispatcher
Arbor.Utilities
型一覧
AnimatorUtility
Arbor.ValueFlow
型一覧
EnumContainer<T>
ListMediator
ValueContainer<T>
ValueContainerExtensions
ValueMediator
インターフェイス一覧
IValueContainer
IValueContainer<T>
IValueGetter
IValueGetter<T>
IValueSetter<T>
IValueTryGetter
属性一覧
ValueMediatorInitializeOnLoadMethod
説明
Home
スクリプトリファレンス
Arbor
型一覧
AgentController
movementType
movementType
public
AgentController
.
MovementType
movementType
;
説明
移動ベクトルのタイプ。