Class in Arbor / Inherits from: FlexibleComponent<UnityEngine.Transform>
Description
Class to handle a flexible Transform type reference method there is more than one.
Constructors
Operators
Inherited Members
Fields
| Field Name | Description | 
| _HierarchyType | Reference type of Hierarchy specified when Type is FlexibleSceneObjectType.Hierarchy. | 
| _Parameter | Parameter reference | 
| _Slot | Data input slot | 
| _Type | Specified type of value | 
| _Value | Constant value | 
Properties
| Property Name | Description | 
| fieldInfo | Return the FieldInfo that owns this instance | 
| hierarchyType | In the case of FlexibleSceneObjectType.Hierarchy, return FlexibleHierarchyType representing which object to reference | 
| ownerObject | Return the object that owns this instance | 
| parameter | It return a Paramter. It is null if Type is other than Parameter. | 
| targetGameObject | Returns the GameObject to be referenced in case of FlexibleSceneObjectType.Hierarchy. | 
| targetGraph | Returns the NodeGraph to be referenced in case of FlexibleSceneObjectType.Hierarchy. | 
| type | It returns a type | 
| value | It returns a value | 
Methods