Pursuit
Pursuit(float, float, float, MovingEntity, Vector3)
public bool Pursuit(float speed, float stoppingDistance, float facingAngle, MovingEntity target, Vector3 offset) ;
Description
Move to track in consideration of the movement velocity of the target.
Parameters
| Parameter Name | Description | 
|---|---|
| speed | Speed to move | 
| stoppingDistance | Stopping distance | 
| facingAngle | Angle to judge whether they are facing each other When Target faces the Agent side and faces, move directly toward Target | 
| target | Target MovingEntity | 
| offset | Target's offset in the local coordinate system | 
Returns
Returns true if the destination setting is successful. Otherwise false.