Scripting
Arbor can be freely customized by writing a script.
- StateBehaviour
 This section explains the scripts assigned to states.
- BehaviourTree
 This section explains the scripts assigned to BehaviourTree.
- Calculator
 This section explains the scripts assigned to calculator nodes.
- Behaviour interfaces
 This section explains the interface that can be used in the behavior script.
- Behaviour attributes
 This section explains the attributes that can be set in the behavior script.
- Parameter Reference
 This section explains how to reference parameters from a script.
- Data flow
 This section explains how to reference data flow from script.
- Data Slot
 This section explains how to create a data slot yourself.
- Variable
 This section explains how to create your own parameters.
- async/await
 This section explains how to use the function corresponding to async / await.
- Assembly definitions
 This section describes the case of using Assembly definitions for user scripts.
Editor extension
Such as available inspector extension and PropertyDrawer is I can also be used to StateBehaviour in Unity
- Multilingual editor support
 This section explains how to perform a multi-lingual Arbor when the editor extension.