Arbor Documentation 3.9.9
マニュアル
Inspectorリファレンス
スクリプトリファレンス
  • スクリプトリファレンス
    • Arbor
      • 型一覧
        • AgentController
          • 列挙型一覧
            • MovementType
            • SpeedType
            • TurnType
        • AnimationTriggerEventReceiver
        • AnimatorBoolParameterReference
        • AnimatorFloatParameterReference
        • AnimatorIntParameterReference
        • AnimatorName
        • AnimatorParameterReference
        • AnimatorTriggerParameterReference
        • AnyParameterReference
        • ArborFSM
        • ArborFSMInternal
        • ArborReferenceUtility
        • AssetObjectListParameter
        • AssetObjectListParameterReference
        • AssetObjectParameterReference
        • AttributeHelper
        • Bezier2D
        • BoolListParameterReference
        • BoolParameterReference
        • BoundsIntListParameterReference
        • BoundsIntParameterReference
        • BoundsListParameterReference
        • BoundsParameterReference
        • CalculateScope
        • Calculator
        • CalculatorNode
        • ClassConstraintInfo
        • ClassTypeReference
        • ColorListParameterReference
        • ColorParameterReference
        • CommentNode
        • ComponentListParameter
        • ComponentListParameterReference
        • ComponentParameterReference
        • ComponentParameterReference<T>
        • ComponentSingleton<T>
        • ComponentUtility
          • デリゲート一覧
            • DelayCallBack
        • DataBranch
        • DataBranchRerouteNode
        • DataBranchRerouteNodeList
        • DataSlot
        • DataSlotField
        • DebugInfiniteLoopSettings
        • EachField<T>
          • インターフェイス一覧
            • IFindReceiver
          • デリゲート一覧
            • OnFind
            • OnFindEx
        • EnumFieldUtility
        • EnumListParameter
        • EnumListParameterReference
        • EnumParameterReference
        • FlexibleAssetObject
        • FlexibleBool
        • FlexibleBounds
        • FlexibleBoundsInt
        • FlexibleColor
        • FlexibleComponent
        • FlexibleComponent<T>
        • FlexibleComponentBase
        • FlexibleEnumAny
        • FlexibleExecuteMethodFlags
        • FlexibleField<T>
        • FlexibleFieldBase
        • FlexibleFloat
        • FlexibleForceMode
        • FlexibleForceMode2D
        • FlexibleGameObject
        • FlexibleInt
        • FlexibleKeyCode
        • FlexibleLayerMask
        • FlexibleLoadSceneMode
        • FlexibleLong
        • FlexiblePrimitiveBase
        • FlexibleQuaternion
        • FlexibleRect
        • FlexibleRectInt
        • FlexibleRectTransform
        • FlexibleRigidbody
        • FlexibleRigidbody2D
        • FlexibleSceneObjectBase
        • FlexibleSendTriggerFlags
        • FlexibleSpace
        • FlexibleString
        • FlexibleStringComparison
        • FlexibleTimeType
        • FlexibleTransform
        • FlexibleTransitionTiming
        • FlexibleVector2
        • FlexibleVector2Int
        • FlexibleVector3
        • FlexibleVector3Int
        • FlexibleVector4
        • FloatListParameterReference
        • FloatParameterReference
        • GameObjectListParameterReference
        • GameObjectParameterReference
        • GlobalParameterContainer
        • GlobalParameterContainerInternal
        • GroupNode
          • 列挙型一覧
            • AutoAlignment
        • InputSlot<T>
        • InputSlotAny
        • InputSlotBase
        • InputSlotBool
        • InputSlotBounds
        • InputSlotBoundsInt
        • InputSlotCollider
        • InputSlotCollider2D
        • InputSlotCollision
        • InputSlotCollision2D
        • InputSlotColor
        • InputSlotComponent
        • InputSlotComponent<T>
        • InputSlotFloat
        • InputSlotGameObject
        • InputSlotInt
        • InputSlotLong
        • InputSlotQuaternion
        • InputSlotRay
        • InputSlotRaycastHit
        • InputSlotRaycastHit2D
        • InputSlotRect
        • InputSlotRectInt
        • InputSlotRectTransform
        • InputSlotRigidbody
        • InputSlotRigidbody2D
        • InputSlotString
        • InputSlotTransform
        • InputSlotTypable
        • InputSlotUnityObject
        • InputSlotVector2
        • InputSlotVector2Int
        • InputSlotVector3
        • InputSlotVector3Int
        • InputSlotVector4
        • InternalVariableBase
        • IntListParameterReference
        • IntParameterReference
        • ListAccessor
        • ListParameterAOT
        • ListParameterBase
        • ListParameterBase<T>
        • ListParameterBaseInternal<T>
        • ListUtility
        • LogicalCondition
        • LongListParameterReference
        • LongParameterReference
        • MemberCache
        • MovingEntity
        • MovingEntityCharacterController
        • MovingEntityNavMeshAgent
        • MovingEntityRigidbody
        • MovingEntityTransform
        • Node
        • NodeBehaviour
        • NodeBehaviourList<T>
        • NodeGraph
          • デリゲート一覧
            • NodeGraphCallback
        • NodeList<T>
        • ObjectListParameterBase<T>
        • ObjectNamesUtility
        • ObjectUtility
        • OffMeshLinkSettings
        • OutputSlot<T>
        • OutputSlotAny
        • OutputSlotBase
        • OutputSlotBool
        • OutputSlotBounds
        • OutputSlotBoundsInt
        • OutputSlotCollider
        • OutputSlotCollider2D
        • OutputSlotCollision
        • OutputSlotCollision2D
        • OutputSlotColor
        • OutputSlotComponent
        • OutputSlotComponent<T>
        • OutputSlotFloat
        • OutputSlotGameObject
        • OutputSlotInt
        • OutputSlotLong
        • OutputSlotQuaternion
        • OutputSlotRay
        • OutputSlotRaycastHit
        • OutputSlotRaycastHit2D
        • OutputSlotRect
        • OutputSlotRectInt
        • OutputSlotRectTransform
        • OutputSlotRigidbody
        • OutputSlotRigidbody2D
        • OutputSlotString
        • OutputSlotTransform
        • OutputSlotTypable
        • OutputSlotUnityObject
        • OutputSlotVector2
        • OutputSlotVector2Int
        • OutputSlotVector3
        • OutputSlotVector3Int
        • OutputSlotVector4
        • Parameter
          • 列挙型一覧
            • Type
          • デリゲート一覧
            • DelegateOnChanged
        • ParameterContainer
        • ParameterContainerBase
        • ParameterContainerInternal
        • ParameterReference
        • ParameterReferenceConstrainter
        • ParameterTypeMismatchException
        • ParameterUtility
        • ProfilerScope
        • QuaternionListParameterReference
        • QuaternionParameterReference
        • RectIntListParameterReference
        • RectIntParameterReference
        • RectListParameterReference
        • RectParameterReference
        • RectTransformParameterReference
        • RendererPropertyBlock
        • RerouteSlot
        • Rigidbody2DParameterReference
        • RigidbodyParameterReference
        • ScriptableSingleton<T>
        • SerializeVersion
        • State
        • StateBehaviour
        • StateLink
        • StateLinkRerouteNode
        • StateLinkRerouteNodeList
        • StringListParameterReference
        • StringParameterReference
        • Timer
          • 列挙型一覧
            • PlayState
        • TimeUtility
        • TransformParameterReference
        • TypeUtility
        • UpdateSettings
        • Variable<T>
        • VariableBase
        • VariableList<T>
        • VariableListBase
        • VariableListParameterReference
        • VariableParameterReference
        • Vector2IntListParameterReference
        • Vector2IntParameterReference
        • Vector2ListParameterReference
        • Vector2ParameterReference
        • Vector3IntListParameterReference
        • Vector3IntParameterReference
        • Vector3ListParameterReference
        • Vector3ParameterReference
        • Vector4ListParameterReference
        • Vector4ParameterReference
        • Waypoint
      • インターフェイス一覧
        • IAssignFieldReceiver
        • IComponentProcessor
        • IDataSlot
        • IFlexibleField
        • IInputSlot
        • INodeBehaviourContainer
        • INodeBehaviourSerializationCallbackReceiver
        • INodeGraphContainer
        • IOutputSlot
        • IOutputSlotAny
        • IOverrideConstraint
        • ISerializeVersionCallbackReceiver
        • ISubGraphBehaviour
      • 列挙型一覧
        • ConditionResult
        • DataLinkUpdateTiming
        • ExecuteMethodFlags
        • FlexibleHierarchyType
        • FlexiblePrimitiveType
        • FlexibleSceneObjectType
        • FlexibleType
        • ListInstanceType
        • LogicalOperation
        • ParameterReferenceType
        • PlayState
        • RecalculateMode
        • SendTriggerFlags
        • SlotType
        • TimeType
        • TransitionTiming
        • TypeFilterFlags
        • UpdateType
      • 属性一覧
        • AddBehaviourMenu
        • AddCalculatorMenu
        • AddVariableMenu
        • AnimatorParameterNameAttribute
        • BehaviourHelp
        • BehaviourTitle
        • BuiltInBehaviour
        • BuiltInCalculator
        • BuiltInComponent
        • CalculatorHelp
        • CalculatorTitle
        • ClassAssetObjectAttribute
        • ClassComponentAttribute
        • ClassEnumFieldConstraint
        • ClassEnumFlagsConstraint
        • ClassExtendsAttribute
        • ClassGenericArgumentAttribute
        • ClassNotNodeBehaviourAttribute
        • ClassNotStaticConstraint
        • ClassNotUnityObjectAttribute
        • ClassScriptableObjectAttribute
        • ClassTypeConstraintAttribute
        • ClassUnityObjectAttribute
        • ConstantMultilineAttribute
        • ConstantRangeAttribute
        • DataLinkAttribute
        • EulerAnglesAttribute
        • FixedImmediateTransition
        • FixedTransitionTiming
        • HideBehaviour
        • HideSlotFields
        • HideTypeAttribute
        • RenamedFromAttribute
        • SlotTypeAttribute
        • TagSelectorAttribute
        • TypeFilterAttribute
    • Arbor.BehaviourTree
      • 型一覧
        • ActionBehaviour
        • ActionNode
        • ActionNodeList
        • BehaviourTree
        • BehaviourTreeInternal
        • ChildLinkSlot
        • ChildrenLinkSlot
        • CompositeBehaviour
        • CompositeNode
        • CompositeNodeList
        • Decorator
          • 列挙型一覧
            • Condition
        • DecoratorList
        • ExecutionSettings
        • NodeBranch
        • NodeBranchies
        • NodeLinkSlot
        • NodeLinkSlotLegacy
        • ParentLinkSlot
        • RootNode
        • Service
        • ServiceList
        • TreeBehaviourNode
        • TreeNodeBase
        • TreeNodeBehaviour
      • インターフェイス一覧
        • IChildLinkSlotHolder
        • IParentLinkSlotHolder
      • 列挙型一覧
        • AbortFlags
        • ExecutionType
        • NodeStatus
    • Arbor.DynamicReflection
      • 型一覧
        • DynamicField
        • DynamicMethod
        • DynamicUtility
      • 列挙型一覧
        • ExceptionMode
    • Arbor.Events
      • 型一覧
        • ArborEvent
        • ArborEventUtility
        • ParameterList
        • PersistentCall
        • PersistentGetValue
      • 列挙型一覧
        • ArgumentAttributes
        • MemberType
        • ParameterType
        • TargetMode
      • 属性一覧
        • HideEventAttribute
        • ShowEventAttribute
    • Arbor.Extensions
      • 型一覧
        • BoundsIntExtensions
        • GameObjectExtensions
        • RectIntExtensions
        • Vector2IntExtensions
        • Vector3IntExtensions
    • Arbor.Internal
      • 型一覧
        • NodeBehaviourInternalUtility
      • インターフェイス一覧
        • IConstraintableAttribute
      • 属性一覧
        • AnimatorParameterTypeAttribute
        • ConstraintableAttribute
        • ConstraintableEnumAttribute
        • DocumentableAttribute
        • DocumentLabel
        • DocumentManual
        • DocumentOrder
        • DocumentType
        • ExcludeTestAttribute
        • HideInDocument
        • ParameterConstraintAttributeBase
        • ParameterTypeAttribute
    • Arbor.ObjectPooling
      • 型一覧
        • FlexibleLifeTimeFlags
        • ObjectPool
        • PoolingItem
        • PoolingItemList
      • インターフェイス一覧
        • IPoolCallbackReceiver
      • 列挙型一覧
        • LifeTimeFlags
    • Arbor.ParameterBehaviours
      • 型一覧
        • GetParameterCalculator
        • GetParameterCalculatorInternal
        • SetParameterAction
        • SetParameterActionInternal
        • SetParameterBehaviour
        • SetParameterBehaviourInternal
    • Arbor.Playables
      • 型一覧
        • PlayableBehaviour
          • 列挙型一覧
            • SchedularUpdateTiming
            • SchedulerDestroyTiming
            • YieldTiming
        • PlayableBehaviourExtensions
      • インターフェイス一覧
        • IPlayableBehaviourCallbackReceiver
    • Arbor.PlayerLoop
      • 型一覧
        • PlayerLoopHelper
        • PlayerLoopTypes
          • 型一覧
            • ArborDelayedFixedFrameRate
        • PlayerLoopUtility
    • Arbor.Pool
      • 型一覧
        • CollectionPool<TCollection, TItem>
        • GenericPool<T>
        • ListPool<T>
        • ObjectPool<T>
        • PooledObject<T>
      • インターフェイス一覧
        • IObjectPool<T>
    • Arbor.Serialization
      • 型一覧
        • FieldCache
        • SerializationUtility
    • Arbor.TaskSystem
      • 型一覧
        • Task
        • Task<T>
        • TaskScheduler
        • TimerTask
        • TimerTaskBase<T>
      • インターフェイス一覧
        • IProgress
      • 列挙型一覧
        • TaskStatus
    • Arbor.Threading.Tasks
      • 型一覧
        • YieldAwaitable
          • 型一覧
            • Awaiter
      • インターフェイス一覧
        • IActionDispatcher
    • Arbor.Utilities
      • 型一覧
        • AnimatorUtility
    • Arbor.ValueFlow
      • 型一覧
        • EnumContainer<T>
        • ListMediator
        • ValueContainer<T>
        • ValueContainerExtensions
        • ValueMediator
      • インターフェイス一覧
        • IValueContainer
        • IValueContainer<T>
        • IValueGetter
        • IValueGetter<T>
        • IValueSetter
        • IValueSetter<T>
        • IValueTryGetter
      • 属性一覧
        • ValueMediatorInitializeOnLoadMethod
  • 説明
  • プロパティ
  1. Home
  2. スクリプトリファレンス
  3. Arbor
  4. 型一覧
  5. MovingEntity

MovingEntity

クラス in Arbor / 継承元: UnityEngine.MonoBehaviour

説明

移動する存在の基本クラス。

プロパティ

プロパティ名 説明
forward 前方ベクトル
position 位置
selfTransform 自身のTransform
velocity 移動速度
© 2018-2023 caitsithware