Component Reference¶
Here is a reference built-in Component of Arbor.
Arbor¶
| Class Name | Description | 
|---|---|
| AgentController | AI for the movement component that wraps the NavMeshAgent. Used mainly through built-in Behavior's Agent. | 
| ArborFSM | Core part of StateMachine. Is used by attaching to GameObject. | 
| BehaviourTree | Core part of BehaviourTree. Is used by attaching to GameObject. | 
| GlobalParameterContainer | Class dealing with the accessible ParameterContainer even across the scene. | 
| ParameterContainer | ParameterContainer。 Is used by attaching to GameObject. | 
| Waypoint | Components for setting routes |