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Name
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The Graph name.
It is used for identification and retrieval when there is more than one Graph in one GameObject.
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Play On Start
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Flag to be played at the start.
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Restart On Finish
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Flag to restart at finish.
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Update Settings
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Settings related to updating.
| Field Name | Description |
| Type |
Update type.
- Every Frame
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Update every frame.
- Specify Seconds
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Updated by specifying seconds.
- Manual
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Update manually.
Refer to the script reference of Component for the update method.
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| Time Type |
Time type(only SpecifySeconds).
- Normal
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Use time of current frame considering timeScale.
- Unscaled
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Use time of current frame without considering timeScale.
- Realtime
-
Use realtime.
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| Seconds |
Update interval(only SpecifySeconds).
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Execution Settings
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Settings related to execution.
| Field Name | Description |
| Type |
Execution type
- Until Running
-
Execute all actions until TreeNodeBase.status is NodeStatus.Running.
- Count
-
Specify the maximum count of actions to execute.
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| Max Count |
Maximum count of the action to execute.
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Debug Infinite Loop Settings
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Debug setting of infinite loop
| Field Name | Description |
| Max Loop Count |
Maximum loop count
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| Enable Logging |
Enable logging. Log output when the loop count is over maxLoopCount.
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| Enable Break |
Enable Break. Debug.Break when the loop count is over maxLoopCount.
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