Name
|
The Graph name.
It is used for identification and retrieval when there is more than one Graph in one GameObject.
|
Play On Start
|
Flag to be played at the start.
|
Restart On Finish
|
Flag to restart at finish.
|
Update Settings
|
Settings related to updating.
Field Name | Description |
Type |
Update type.
- Every Frame
-
Update every frame.
- Specify Seconds
-
Updated by specifying seconds.
- Manual
-
Update manually.
Refer to the script reference of Component for the update method.
|
Time Type |
Time type(only SpecifySeconds).
- Normal
-
Use time of current frame considering timeScale.
- Unscaled
-
Use time of current frame without considering timeScale.
- Realtime
-
Use realtime.
|
Seconds |
Update interval(only SpecifySeconds).
|
|
Execution Settings
|
Settings related to execution.
Field Name | Description |
Type |
Execution type
- Until Running
-
Execute all actions until TreeNodeBase.status is NodeStatus.Running.
- Count
-
Specify the maximum count of actions to execute.
|
Max Count |
Maximum count of the action to execute.
|
|
Debug Infinite Loop Settings
|
Debug setting of infinite loop
Field Name | Description |
Max Loop Count |
Maximum loop count
|
Enable Logging |
Enable logging. Log output when the loop count is over maxLoopCount.
|
Enable Break |
Enable Break. Debug.Break when the loop count is over maxLoopCount.
|
|