ArborFSM¶
Core part of StateMachine.
Is used by attaching to GameObject.
Properties¶
Property Name | Description | ||||||||
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Name |
The Graph name. It is used for identification and retrieval when there is more than one Graph in one GameObject. |
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Play On Start | Flag to be played at the start. | ||||||||
Update Settings |
Settings related to updating.
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Debug Infinite Loop Settings |
Debug setting of infinite loop
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Remarks¶
Click on the Open Editor button to open the Arbor Editor Window.