Action Reference¶
Here is a reference built-in Action of BehaviourTree.
Agent¶
| Class Name | Description | 
|---|---|
| AgentEscapeFromPosition | Move the Agent to escape from Target. | 
| AgentEscapeFromTransform | Move the Agent to escape from Target. | 
| AgentLookAtPosition | Rotate the Agent in the direction of Target. | 
| AgentLookAtTransform | Rotate the Agent in the direction of Target. | 
| AgentMoveOnWaypoint | Move the Agent along the Waypoint. | 
| AgentMoveToPosition | Move Agent so that it approaches Target. | 
| AgentMoveToTransform | Move Agent so that it approaches Target. | 
| AgentPatrol | To patrol the vicinity of the specified location. | 
| AgentStop | Stop the Agent | 
| AgentWarpToPosition | Warp the Agent to the Target position. | 
| AgentWarpToTransform | Warp the Agent to the Target position. | 
Audio¶
| Class Name | Description | 
|---|---|
| PlaySound | Play AudioSource. | 
| PlaySoundAtPoint | Play the sound at the specified point. | 
| PlaySoundAtTransform | Play the sound at the specified Transform position. | 
| StopSound | Stop AudioSource. | 
BehaviourTree¶
| Class Name | Description | 
|---|---|
| PlayBehaviourTree | Play ArborFSM | 
| StopBehaviourTree | Stop ArborFSM | 
| SubBehaviourTree | Play a child hierarchy Behavior Tree | 
| SubBehaviourTreeReference | Play external BehaviourTree as a child graph. | 
GameObject¶
| Class Name | Description | 
|---|---|
| ActivateGameObject | It will switch the active GameObject. | 
| DestroyGameObject | It will remove the GameObject. | 
| InstantiateGameObject | GameObject the searches in the tag and then stored in the parameter. | 
ObjectPooling¶
| Class Name | Description | 
|---|---|
| AdvancedPooling | Instantiate in advance and register to ObjectPool. | 
Parameter¶
| Class Name | Description | 
|---|---|
| CalcParameter | Change by calculating the value of the Parameter. | 
| SetParameter | Set a value for Parameter. | 
StateMachine¶
| Class Name | Description | 
|---|---|
| PlayStateMachine | Play ArborFSM | 
| StopStateMachine | Stop ArborFSM | 
| SubStateMachine | Play a child hierarchy ArborFSM. | 
| SubStateMachineReference | Play external ArborFSM as a child graph. |