FlexibleSceneObjectBase

Class in Arbor / Inherits from: object
Implements interfaces: IFlexibleField, IAssignFieldReceiver

Description

Class to handle a flexible scene objects (GameObject, Component) type reference method there is more than one. Inherit and use it.

Fields

Field Name Description
_HierarchyType Reference type of Hierarchy specified when Type is FlexibleSceneObjectType.Hierarchy.
_Type Specified type of value

Properties

Property Name Description
fieldInfo Return the FieldInfo that owns this instance
hierarchyType In the case of FlexibleSceneObjectType.Hierarchy, return FlexibleHierarchyType representing which object to reference
ownerObject Return the object that owns this instance
targetGameObject Returns the GameObject to be referenced in case of FlexibleSceneObjectType.Hierarchy.
targetGraph Returns the NodeGraph to be referenced in case of FlexibleSceneObjectType.Hierarchy.
type It returns a type

Methods

Method Name Description
Disconnect Disconnect the data slot.
GetConstantObject Returns an Object of FlexibleSceneObjectType.Constant.
GetValueObject Return the value as object.
OnAssignedField Called when assigned to a field under NodeBehaviour.
SetHierarchyIfConstantNull Change to FlexibleSceneObjectType.Hierarchy if FlexibleSceneObjectType.Constant and the referencing object is null.