AnimationTriggerEventReceiver
It is a component to notify the event called from AnimationEvent to another method.
It is mainly used from Traverse Wait Data.
How to create
Inspector window “Add Component” button
- Select the GameObject you want to add.
 - Click the “Add Component” button in the Inspector.
 - From the Component selection window, select “Arbor > AnimationTriggerEventReceiver”.
 
Must be added to the same GameObject as the Animator and Animation components.
Setting method
- Click the + button in the OnTrigger list
 - Select the object for which you want to receive a callback.
 - Select the method you want to call.
To receive the AnimationEvent string, you need to select from the Dynamic string pane. 
For more information on UnityEvents, see Unity - Manual: UnityEvents.
Call settings from AnimationEvent
This section describes how to set it when a model such as FBX contains animation.
- Select a model
 - Select the Animation tab
 - Select the relevant animation
 - Open the Events fold
 - Move to the timing to call the playhead in the preview pane
 - Click the 
 button - Set 
TriggerEventin the Function field - Set the trigger name to call in the String field
 - Click the Apply button
 
For more information on AnimationEvent, see Unity - Manual: Events.
For information on how to edit AnimationClip events that are not included in the model, see Unity - Manual: Using Animation Events.