Class in Arbor / Inherits from: FlexibleSceneObjectBase
Implements interfaces: IValueGetter<UnityEngine.GameObject>
Class to handle a flexible GameObject type reference method there is more than one.
Property Name |
Description |
parameter |
It return a Paramter. It is null if Type is other than Parameter. |
value |
It returns a value |
Field Name |
Description |
_HierarchyType |
Reference type of Hierarchy specified when Type is FlexibleSceneObjectType.Hierarchy. |
_Type |
Specified type of value |
Property Name |
Description |
fieldInfo |
Return the FieldInfo that owns this instance |
hierarchyType |
In the case of FlexibleSceneObjectType.Hierarchy, return FlexibleHierarchyType representing which object to reference |
ownerObject |
Return the object that owns this instance |
targetGameObject |
Returns the GameObject to be referenced in case of FlexibleSceneObjectType.Hierarchy. |
targetGraph |
Returns the NodeGraph to be referenced in case of FlexibleSceneObjectType.Hierarchy. |
type |
It returns a type |
Method Name |
Description |
OnAssignedField |
Called when assigned to a field under NodeBehaviour. |
SetHierarchyIfConstantNull |
Change to FlexibleSceneObjectType.Hierarchy if FlexibleSceneObjectType.Constant and the referencing object is null. |