FlexibleGameObject

Class in Arbor / Inherits from: FlexibleSceneObjectBase
Implements interfaces: IValueGetter<UnityEngine.GameObject>

Class to handle a flexible GameObject type reference method there is more than one.

Description
FlexibleGameObject FlexibleGameObject default constructor
Property Name Description
parameter It return a Paramter. It is null if Type is other than Parameter.
value It returns a value
Method Name Description
Disconnect Disconnect the data slot.
GetConstantObject Returns an Object of FlexibleSceneObjectType.Constant.
GetValueObject Return the value as object.
Operator Name Description
FlexibleGameObject Cast GameObject to FlexibleGameObject.
GameObject Cast FlexibleGameObject to GameObject.
Field Name Description
_HierarchyType Reference type of Hierarchy specified when Type is FlexibleSceneObjectType.Hierarchy.
_Type Specified type of value
Property Name Description
fieldInfo Return the FieldInfo that owns this instance
hierarchyType In the case of FlexibleSceneObjectType.Hierarchy, return FlexibleHierarchyType representing which object to reference
ownerObject Return the object that owns this instance
targetGameObject Returns the GameObject to be referenced in case of FlexibleSceneObjectType.Hierarchy.
targetGraph Returns the NodeGraph to be referenced in case of FlexibleSceneObjectType.Hierarchy.
type It returns a type
Method Name Description
OnAssignedField Called when assigned to a field under NodeBehaviour.
SetHierarchyIfConstantNull Change to FlexibleSceneObjectType.Hierarchy if FlexibleSceneObjectType.Constant and the referencing object is null.