AgentController
Class in Arbor / Inherits from: MovingEntity
Description
AI for the movement component that wraps the NavMeshAgent.
Used mainly through built-in Behavior's Agent.
Properties
| Property Name | Description |
|---|---|
| agent | NavMeshAgent you want to control. |
| agentTransform | Agent Transform |
| animator | Animator you want to control. |
| isDivAgentSpeed | Whether or not to divide by the speed set for Agent. |
| isDone | Whether the move is complete or not. |
| isMoving | Whether it is moving |
| movementDivValue | The value to divide for velocity. (Used only when _MovementType is MovementType.DivValue) |
| movementType | Type of movement vector. |
| movementXDampTime | Dump time of X value of moving direction vector. |
| movementXParameter | Specify the float parameter for setting the X value of the moving vector in the Agent's local space to Animator. |
| movementYDampTime | Dump time of Y value of moving direction vector. |
| movementYParameter | Specify the float parameter for setting the Y value of the moving direction vector in the Agent's local space to Animator. |
| movementZDampTime | Dump time of Z value of moving direction vector. |
| movementZParameter | Specify the float parameter for setting the Z value of the moving direction vector in the Agent's local space to Animator. |
| movingParameter | Specify the bool parameter for setting to the Animator whether or not the Agent is moving. |
| movingSpeedThreshold | Threshold for the speed at which it is determined to be moving |
| samplePositionDistance | Distance to perform SamplePosition |
| samplePositionEnabled | Flag to find a position on the NavMesh that is within the Sample Position Distance to the destination. |
| selfTransform | Own Transform |
| speedDampTime | Dump time of moving speed. |
| speedParameter | Specify the float parameter to set the moving speed to Animator. |
| speedType | The type of value to pass to the animator's Speed parameter. |
| turnDampTime | Dump time in the turn direction. |
| turnParameter | Specify the float parameter for setting the turn direction to Animator. |
| turnType | Type of Turn. |
| velocity | Movement velocity |
Methods
| Method Name | Description |
|---|---|
| Escape | Keep away from specified position |
| Evade | Move to escape in consideration of the movement velocity of Target. |
| Follow | It approaches the specified position |
| Hide | Move to hide from Target. |
| Interpose | Move the Agent closer to between the two Targets. |
| LookAt | Rotate in the direction of the specified position. |
| MoveTo | It approaches the specified position |
| MoveToRandomPosition | Move towards a random position within a specified radius |
| Patrol | Wander within specified radius |
| Pursuit | Move to track in consideration of the movement velocity of the target. |
| Resume | Resume movement. |
| Stop | Stop. |
| Wander | Wander the Agent |
| Warp | Warps agent to the provided position. |
Enums
| Type Name | Description |
|---|---|
| MovementType | Type of movement vector |
| SpeedType | The type of value to pass to the animator's Speed parameter. |
| TurnType | Type of Turn |
Inherited Members
Properties
| Property Name | Description |
|---|---|
| forward | Forward vector |
| position | position |