Insert

public static bool Insert<T>(PlayerLoopSystem subSystem, ref bool insertAfter, ref PlayerLoopSystem parentSystem) ;

Insert PlayerLoop.

Type Parameter Name Description Type Constraints
T Insertion destination Player Loop type
  • struct
Parameter Name Description
subSystem PlayerLoopSystem to insert
insertAfter Whether to insert after the type of PlayerLoop to insert
parentSystem Insert parent PlayerLoopSystem

If it can be inserted, it returns true.