Insert
public static bool Insert<T>(PlayerLoopSystem subSystem, ref bool insertAfter, ref PlayerLoopSystem parentSystem) ;
Insert PlayerLoop.
Type Parameter Name | Description | Type Constraints |
---|---|---|
T | Insertion destination Player Loop type |
|
Parameter Name | Description |
---|---|
subSystem | PlayerLoopSystem to insert |
insertAfter | Whether to insert after the type of PlayerLoop to insert |
parentSystem | Insert parent PlayerLoopSystem |
If it can be inserted, it returns true.