Arbor Reference
3.7.4
Component Reference
Behaviour Reference
Calculator Reference
Bool
Bounds
Collider
Collider2D
Collision
Collision2D
Component
EnumFlags
Events
Float
Input
Int
List
Long
Mathf
NodeGraph
Parameter
Quaternion
Random
RaycastHit
RaycastHit2D
Rect
RectTransform
Rigidbody
Rigidbody.AngularDrag
Rigidbody.AngularVelocity
Rigidbody.CenterOfMass
Rigidbody.ClosestPointOnBounds
Rigidbody.Drag
Rigidbody.Get
Properties
Rigidbody.GetPointVelocity
Rigidbody.GetRelativePointVelocity
Rigidbody.InertiaTensor
Rigidbody.InertiaTensorRotation
Rigidbody.Mass
Rigidbody.MaxAngularVelocity
Rigidbody.Position
Rigidbody.Rotation
Rigidbody.SolverIterationCount
Rigidbody.Velocity
Rigidbody.WorldCenterOfMass
Rigidbody2D
Scene
String
Transform
Vector2
Vector3
BehaviourTree
Arbor Reference
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Calculator Reference
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Rigidbody.Get
Rigidbody.Get
¶
Gets the Rigidbody attached to GameObject.
Properties
¶
Property Name
Description
Game Object
GameObject
Rigidbody
Get the Rigidbody