Arbor Reference
3.7.4
Component Reference
Behaviour Reference
Agent
Animator
Audio
BehaviourTree
Collision
Collision2D
Component
Events
GameObject
Legacy
List
ObjectPooling
Parameter
Physics
Physics2D
Renderer
Scene
StateMachine
Transform
Transition
AnimatorStateTransition
BackToStartState
Properties
CalculatorTransition
DistanceTransition
ExistsGameObjectTransition
GoToTransition
OnGraphStopTransition
ParameterTransition
RandomTransition
TimeTransition
TriggerTransition
Collision
Collision2D
EventSystems
Input
Physics
Physics2D
UI
Trigger
Tween
UI
Calculator Reference
BehaviourTree
Arbor Reference
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Behaviour Reference
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BackToStartState
BackToStartState
¶
Back to the start state.
Properties
¶
Property Name
Description
Transition Timing
Transition timing.
Late Update Overwrite
Reserve to make transition at LateUpdate. Overwrite if already reserved.
Immediate
Transit immediately. Processing is completed in the transition method.
Late Update Dont Overwrite
Reserve to make transition at LateUpdate. If it is already reserved, do not overwrite it.