Class in Arbor / Inherits from: FlexibleSceneObjectBase
Implements interfaces: IValueGetter<UnityEngine.Component>, IOverrideConstraint
Description
Class to handle a flexible Component type reference method there is more than one.
Available Attributes :
Constructors
Properties
Methods
Operators
Inherited Members
Fields
Field Name |
Description |
_HierarchyType |
Reference type of Hierarchy specified when Type is FlexibleSceneObjectType.Hierarchy. |
_Type |
Specified type of value |
Properties
Property Name |
Description |
fieldInfo |
Return the FieldInfo that owns this instance |
hierarchyType |
In the case of FlexibleSceneObjectType.Hierarchy, return FlexibleHierarchyType representing which object to reference |
ownerObject |
Return the object that owns this instance |
targetGameObject |
Returns the GameObject to be referenced in case of FlexibleSceneObjectType.Hierarchy. |
targetGraph |
Returns the NodeGraph to be referenced in case of FlexibleSceneObjectType.Hierarchy. |
type |
It returns a type |
Methods
Method Name |
Description |
SetHierarchyIfConstantNull |
Change to FlexibleSceneObjectType.Hierarchy if FlexibleSceneObjectType.Constant and the referencing object is null. |