Pursuit

Pursuit(float, float, float, MovingEntity, Vector3)

public bool Pursuit(float speed, float stoppingDistance, float facingAngle, MovingEntity target, Vector3 offset) ;

Description

Move to track in consideration of the movement velocity of the target.

Parameters

Parameter Name Description
speed Speed to move
stoppingDistance Stopping distance
facingAngle Angle to judge whether they are facing each other
When Target faces the Agent side and faces, move directly toward Target
target Target MovingEntity
offset Target's offset in the local coordinate system

Returns

Returns true if the destination setting is successful. Otherwise false.